MH-CrashSite

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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MH-CrashSite

Post by Buggie »

MonsterHunt conversion for this map:
https://unrealarchive.org/maps/unreal-t ... 37a55.html
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MH-CrashSiteV0.7z
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Leo(T.C.K.)
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Re: MH-CrashSite

Post by Leo(T.C.K.) »

When I see "CrashSite" I always imagine the UPak map though (return to na pali).
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Barbie
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Re: MH-CrashSite

Post by Barbie »

Leo(T.C.K.) wrote: Sun Dec 24, 2023 9:27 am When I see "CrashSite" I always imagine the UPak map though (return to na pali).
That was my first thought, too:
RTNPUEv11_HD.jpg
I run some of these as Monsterhunt on server "BarbiesWorld". Providently I put a prefix to the names:
MH-(RTNP)Abyss(SB)
MH-(RTNP)Arcane
MH-(RTNP)Crashsite1
MH-(RTNP)Crashsite
MH-(RTNP)Cryox
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Leo(T.C.K.)
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Re: MH-CrashSite

Post by Leo(T.C.K.) »

Barbie wrote: Sun Dec 24, 2023 9:36 am
Leo(T.C.K.) wrote: Sun Dec 24, 2023 9:27 am When I see "CrashSite" I always imagine the UPak map though (return to na pali).
That was my first thought, too: RTNPUEv11_HD.jpg

I run some of these as Monsterhunt on server "BarbiesWorld". Providently I put a prefix to the names:
MH-(RTNP)Abyss(SB)
MH-(RTNP)Arcane
MH-(RTNP)Crashsite1
MH-(RTNP)Crashsite
MH-(RTNP)Cryox
Those are from RTNP UE though which is a fan version with additional maps. I mean Arcane for example was not a singleplayer map, it started as a dm map for an OEM version of Unreal that might or might not have gotten a release (since some of those are pretty rare/obscure we can't know), but Shane Caudle later reworked the map with some texturing and other differences(I imagine the teleporters weren't there too, the bridge before the stone statue (with shieldbelt on it) wasn't there judging by old screenshots either on his old website) for "Fusion Pack II" which became the BonusPack 1 for UT.

Cryox was originally Unreal beta map.
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Barbie
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Re: MH-CrashSite

Post by Barbie »

Minigun stuck in door/Enforcer removed by mover
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