Blade Runner 1997

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jmartin
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Blade Runner 1997

Post by jmartin »

So, I just finished playing Blade Runner (Westwood studios 1997) and wow, what a cool little game, especially for the time period in which it was released.

https://en.wikipedia.org/wiki/Blade_Run ... ideo_game)

Very similar to many of the old Sierra games, (Roberta Williams, I still love you) and in particular, a little known detective thriller called "Still Life" which came out a few years later.

Highly recommended. This is an oldie but a goodie.

https://en.wikipedia.org/wiki/Still_Life_(video_game)

======== SPOILER ALERT ========

About 3/4 of the way through the game Ray loses access to his Spinner, but is still able to navigate to all locations through the use of the sewer system that runs under the city. I took the liberty to make a map of the sewer system to be used in case you get totally lost. Some locations are accessible by more than one route.

I also took a screen shot of the Hall of Mirrors, and brightened it up a bit so you can actually see where you're going.

This game has multiple endings depending on the decisions you make throughout the game, so it will definitely be played again just to see what happens.

Happy hunting.
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EvilGrins
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Re: Blade Runner 1997

Post by EvilGrins »

Will you be making another Blade Runner map based on this game?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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jmartin
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Re: Blade Runner 1997

Post by jmartin »

Great idea, although I don't think I could do it justice, (I already did a Blade Runner map back in 2001, and Falgate already did the definitive version for UT and UT2004), but it would be interesting if someone did make a map based on the Blade Runner 2049 sequel. Particularly the casino, Kay's apartment building, the food court and police station block... :-)
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