MH-FNB-LiandriTowers
Posted: Thu Feb 08, 2024 8:29 am
Code: Select all
//=============================================================================
// MapFix.
//=============================================================================
class MapFix expands Actor;
function MapFix() {
local Inventory Inv;
local int FixedInventoryAlwaysRelevant;
foreach AllActors(class'Inventory', Inv) {
if (!Inv.bAlwaysRelevant) continue;
Inv.bAlwaysRelevant = false;
FixedInventoryAlwaysRelevant++;
}
Log("FixedInventoryAlwaysRelevant:" @ FixedInventoryAlwaysRelevant);
}
auto state Idle {
Begin:
MapFix();
}