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MH-XV-Hybrid

Posted: Wed Feb 14, 2024 12:21 pm
by Buggie
Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... c941f.html
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This map need XVehicles at least v59 for load:
https://ut99.org/viewtopic.php?f=34&t=14936
MH-XV-HybridV0.7z
(2.89 MiB) Downloaded 14 times

Re: MH-XV-Hybrid

Posted: Wed Feb 14, 2024 11:49 pm
by darkbarrage99
buggie.jpg
There several dozen lava slith hiding in lava zones that you can't see through or get out of unless translocator is turned on. :confused2:
I spent 15 minutes trying to figure this out and had to noclip... Fun map though lol!

Re: MH-XV-Hybrid

Posted: Thu Feb 15, 2024 12:57 am
by Barbie
Strange: on network play I can hear the mover opening and closing sound but the movers stay open (Mover 70/71 for example, but happens to ALL movers leading from building to outside).

Re: MH-XV-Hybrid

Posted: Thu Feb 15, 2024 1:14 am
by Buggie
darkbarrage99 wrote: Wed Feb 14, 2024 11:49 pm buggie.jpg
There several dozen lava slith hiding in lava zones that you can't see through or get out of unless translocator is turned on. :confused2:
I spent 15 minutes trying to figure this out and had to noclip... Fun map though lol!
On map hidden asbestos suit. So you can jump and take bath with slith. :lol: However, for exit, need double jump, translocator or suicide, if no other option.
Barbie wrote: Thu Feb 15, 2024 12:57 am Strange: on network play I can hear the mover opening and closing sound but the movers stay open (Mover 70/71 for example, but happens to ALL movers leading from building to outside).
Yes, it is bug from XV - vehicles trigger movers, but not untrigger them, so specific mover mode goes be out of sync and stay open forever. This happen regardless from offline or online. You need just come close on vehicle to door.
Planned to fixed for next XV release.

Re: MH-XV-Hybrid

Posted: Thu Feb 15, 2024 11:42 pm
by Barbie
Some hints:
1) the following TriggeredAmbientSounds are never triggered (maybe add check if ( ! EventExists(several Actors...)) complain() to MapChecker?):

Code: Select all

TriggeredAmbientSound0: AmbSound=Sound'AmbModern.OneShot.elec5', Tag="rcrystaldeath"
TriggeredAmbientSound4: AmbSound=Sound'UnrealI.Cannon.CannonExplode', Tag="TriggeredAmbientSound"
TriggeredAmbientSound9: AmbSound=Sound'AmbModern.OneShot.elec5', Tag="rcrystaldeath"
2) Trigger3 and Trigger7 (touching crystal -> death) should be disabled after crystal has been destroyed.

3) Mapper seems confused Rotation with RotationRate at Fan8 and Fan9.

Re: MH-XV-Hybrid

Posted: Fri Feb 16, 2024 3:00 am
by Buggie
1. Same in original map. i guess it must be triggered by touch crystal, but mapper link to general death instead.
I can't make repliable way for check events, because there can be any custom way for call Events.

2. Agree, will consider for next release.

3. It is not. I too think that, but notice missed sound on place of this fans. So mapper place here fans which not work, because broken.

Re: MH-XV-Hybrid

Posted: Mon Feb 19, 2024 9:29 pm
by Barbie
This NexgenHUDWrapperT-CriticalError appeared not the first time - I suspect conflicts with that HUD extension that has come with your recent maps.

Re: MH-XV-Hybrid

Posted: Mon Feb 19, 2024 9:53 pm
by Buggie
Need reproduce steps. I can't reproduce this crash.   
Auto merged new post submitted 1 minute later
Try use 469e test builds, and post log, after such crash. there must be more info for runaway crash. Like last 1000 places will dump into the log.

Re: MH-XV-Hybrid

Posted: Mon Feb 19, 2024 11:05 pm
by Barbie
I've an older saved log:
469d log (server & client)

Code: Select all

DevNet: Welcomed by server: LEVEL=MH-XV-HybridV0 LONE=0
Log: LoadMap: barbies.world:9000/MH-XV-HybridV0?Name=Barbie?Class=BotPack.TFemale1?Team=0?skin=FCommandoSkins_Negaverse_Titus.ttus?Face=FCommandoSkins_Negaverse_Titus.titus?Voice=BotPack.VoiceFemaleTwo?OverrideClass=
DevMusic: ALAudio: StopMusic: Music Cannon.Cannon
Log: UDEMO: Successfully got list of demos
Init: Shut down moving brush tracker for Level MH-XV-HybridV0.MyLevel
NetComeGo: Close TcpipConnection0 02/15/24 19:41:34
Exit: WinSock shut down
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 56063->41718; refs: 1304813
Log: Bringing Level MH-XV-HybridV0.MyLevel up for play (312)...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 0
ScriptLog: Login: Barbie
Warning: Failed to load "Texture FCommandoSkins_Negaverse_Titus.ttus2T_0": Object not found: Texture FCommandoSkins_Negaverse_Titus.ttus2T_0.
ScriptLog: Failed to load FCommandoSkins_Negaverse_Titus.ttus2T_0 so load FCommandoSkins_Negaverse_Titus.ttus2
Log: Possessed PlayerPawn: TFemale1 Entry.TFemale10
Init: Initialized moving brush tracker for Level MH-XV-HybridV0.MyLevel
DevMusic: ALAudio: Transiting to None with MTRAN 3
Log: Possessed PlayerPawn: TFemale1 MH-XV-HybridV0.TFemale10
DevMusic: ALAudio: Transiting to Music Cannon.Cannon, SongSection 0 with MTRAN 3
DevMusic: RegisterMusic Music Cannon.Cannon
Log: UDEMO: Successfully got list of demos
Log: StartMusic Cannon Cannonade MusicHandle->MusicBuffer 16,MUSIC_BUFFER_SIZE 16384), IsPlaying 0
Log: ALAudio: playing Cannon Cannonade (Impulse Tracker 2.14v5 IT 1.00)
Critical: appError called:
Critical: NexgenHUDWrapperT MH-XV-HybridV0.NexgenHUDWrapperT0 (Function Nexgen112N.NexgenHUDWrapperT.copyVarsToOriginalHUD:0015) Runaway loop detected (over 10000000 iterations)
Critical: Windows GetLastError: Zur Verarbeitung dieses Befehls sind nicht genügend Speicherressourcen verfügbar. (8)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: ALAudio subsystem shut down.
Exit: UALAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Critical: FFrame::Serialize
Critical: (MH-XV-HybridV0.NexgenHUDWrapperT0 Nexgen112N.NexgenHUDWrapperT.copyVarsToOriginalHUD)
Critical: (MH-XV-HybridV0.NexgenHUDWrapperT0 Nexgen112N.NexgenHUDWrapperT.PostRender)
Critical: UObject::ProcessEvent
Critical: (TFemale1 MH-XV-HybridV0.TFemale10, Function Engine.PlayerPawn.PostRender)
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Log: Log file closed, 02/15/24 19:41:48
That time and today it crashed while I tried to join an already running match.

Re: MH-XV-Hybrid

Posted: Tue Feb 20, 2024 12:17 am
by Buggie
Need log from 469e, pre-469e, not help there much.