SpecialEvent: playing taunts on net play

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Barbie
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SpecialEvent: playing taunts on net play

Post by Barbie »

In a map I set SpecialEvent.Sound to Sound'Male2Voice.(All).M2pointsecure' and it works nice on local but not on net play.
SpecialEvent9.t3d

Code: Select all

Begin Map
Begin Actor Class=SpecialEvent Name=SpecialEvent9
     Sound=Sound'Male2Voice.(All).M2pointsecure'
     InitialState="PlaySoundEffect"
     Level=LevelInfo'MyLevel.LevelInfo0'
     Tag="SndControlpointSecure"
     Region=(Zone=ZoneInfo'MyLevel.ZoneInfo15',iLeaf=424,ZoneNumber=2)
     Location=(X=-4903.870117,Y=-2680.043457,Z=-839.900024)
     OldLocation=(X=-4928.000000,Y=-2672.000000,Z=-839.900024)
     bSelected=True
     Name="SpecialEvent9"
End Actor
End Map
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sektor2111
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Re: SpecialEvent: playing taunts on net play

Post by sektor2111 »

Hehe, by example there are stock voices sounds in MH-Rookv3 whatever is called "Assault the base" (the same as MH-AS-RookV...). Off-Line you can play it normally with everything audible, in network play nothing from these sounds are audible. There I think it was about flags of these files never intended to be sent at player (I think all player has them - except some UT demo). I specify "it was" because I removed those flags and now everything works normally in my private working server, also map has been polished for Bots and I ended in using a real MH conversion not just a sort of UNR map-file, like MH-Frigate and other similar alleged maps.