Texture art guide compilation
Posted: Sun Mar 03, 2024 3:39 am
https://drive.google.com/drive/folders/ ... sp=sharing
It's hard to find the old-school texture art tutorials that would have been used in UT's time these days, so I've been scouring for everything I can get my hands on. This is a compilation of sites, PDFs, and videos, mostly using Photoshop.
The Identity Crisis and Skindom sites in particular have some great guides that are perfect for UT character texturing.
It's hard to find the old-school texture art tutorials that would have been used in UT's time these days, so I've been scouring for everything I can get my hands on. This is a compilation of sites, PDFs, and videos, mostly using Photoshop.
The Identity Crisis and Skindom sites in particular have some great guides that are perfect for UT character texturing.
Sites Overview
-Barry Collins - Gives a broad overview of texture painting, modeling, and UV mapping.
-Game Art: Something for Everyone has a particularly good little section on skinning
-Ben Mathis - Contains a variety of guides on texture work
-BioRUST - Various Photoshop tutorials, with some more suited for web design
-Of interest might be the Metal, Wires & Cables, Rocks, and Wooden Planks
-BoBo the Seal - Mini tutorials on skinning and vertex baking
-BurstCC - Skinning guides for wood and metal (realistic guns in particular)
-CouchArtDotCom - Guides on creating metal with dodge and burn
-dyndns - Mostly guides on drawing and painting.
-The metal tutorial would be good for environments.
-GurusNetwork - Various photoshop guides.
-Photoshop guides mostly for web design, but some could be applied to texturing
-Curves, depth masks, the displace filter, metal, rocks, and more
-Hourences - A few photoshop/image editing guides from the man himself
-Identity Crisis - A lot of excellent texture art guides, including one (generally complete) series made with UT in mind
-Photoshop for Game Artists - Several quick guides on weapons, environments, and characters
-Lecture 5 breaks down texturing a weapon for Quake
-qbranch - Guides for cloth and metal textures
-Screaming Art Designs - 3d pipes, wires, chains, blood textures, and more
-Skindom - Some great step-by-step guides on skinning heads, metal, flesh, and clothing
-Wasted Youth - A nice selection of guides on shapes, metal, effects, and text (mostly image-complete)
-Misc - Assorted tutorials from sites that didn't get their own section
-Blood, character texturing, metal, stone
-The 3dtotal metal texture could have been made for Unreal
-Games - Quake, Graven, and Killing Floor
-flp's Quake site has a good skinning tutorial and example video
-The Killing Floor page covers metal and cloth skins
-Game Art: Something for Everyone has a particularly good little section on skinning
-Ben Mathis - Contains a variety of guides on texture work
-BioRUST - Various Photoshop tutorials, with some more suited for web design
-Of interest might be the Metal, Wires & Cables, Rocks, and Wooden Planks
-BoBo the Seal - Mini tutorials on skinning and vertex baking
-BurstCC - Skinning guides for wood and metal (realistic guns in particular)
-CouchArtDotCom - Guides on creating metal with dodge and burn
-dyndns - Mostly guides on drawing and painting.
-The metal tutorial would be good for environments.
-GurusNetwork - Various photoshop guides.
-Photoshop guides mostly for web design, but some could be applied to texturing
-Curves, depth masks, the displace filter, metal, rocks, and more
-Hourences - A few photoshop/image editing guides from the man himself
-Identity Crisis - A lot of excellent texture art guides, including one (generally complete) series made with UT in mind
-Photoshop for Game Artists - Several quick guides on weapons, environments, and characters
-Lecture 5 breaks down texturing a weapon for Quake
-qbranch - Guides for cloth and metal textures
-Screaming Art Designs - 3d pipes, wires, chains, blood textures, and more
-Skindom - Some great step-by-step guides on skinning heads, metal, flesh, and clothing
-Wasted Youth - A nice selection of guides on shapes, metal, effects, and text (mostly image-complete)
-Misc - Assorted tutorials from sites that didn't get their own section
-Blood, character texturing, metal, stone
-The 3dtotal metal texture could have been made for Unreal
-Games - Quake, Graven, and Killing Floor
-flp's Quake site has a good skinning tutorial and example video
-The Killing Floor page covers metal and cloth skins