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NPC bots for Team Games

Posted: Fri Apr 26, 2024 11:49 pm
by EvilGrins
We're all familiar with NPC (Non Player Character) bots... and if we're not, basically they're Unreal1 bots you can edit into your maps so they're always there, whether you have bots selected or not.
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The originals didn't have the ability to be placed on teams, and I was chatting up OjitroC about this last year when he said he could probably configure them for team games. I asked him if he could extend that to other NPCs, like could he make an NPC of a SkaarjTrooper. He said he could likely do it for any model which had a bot setup.

So... this:
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I tested this NPC on a number of gametypes, and it worked fine for most team games but not MonsterHunt. In that it didn't attack other players but it also didn't attack any monsters... which rather defeats the point.

I edited up some team skins for the SkaarjTrooper NPC...
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...and the .utx for the KrallPlayer made by AlCapowned has a number of skin sets with Team Colors in it as well.

Hopefully other mappers will have fun placing these in their maps, and with a little goading you might even be able to get OjitroC to make more bots into NPCs as well.

Enjoy!
https://www.mediafire.com/file/ikjsgx0y ... PCbots.zip

Re: NPC bots for Team Games

Posted: Sat Apr 27, 2024 12:22 am
by OjitroC
Did you mean to create a utx package for the SkaarjTrooper NPC skins as they are presently .pcx? And I think you forgot to include KrallUTBotNPC.u.

Re: NPC bots for Team Games

Posted: Sat Apr 27, 2024 12:30 am
by EvilGrins
OjitroC wrote: Sat Apr 27, 2024 12:22 amDid you mean to create a utx package for the SkaarjTrooper NPC skins as they are presently .pcx?
No, I meant to include the .pcx files, so they can be put into MyLevel of any map in order to skin the NPC Skaarj.
OjitroC wrote: Sat Apr 27, 2024 12:22 amyou forgot to include KrallUTBotNPC.u.
Whoops!

After a time: Fixed!