jumpboot respawn

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Tater
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jumpboot respawn

Post by Tater »

Does anyone know what causes boots to only have 1 use and not respawn? I have "doublejump" on my server and on a few maps the boots are 1 time use. They'll only do 1 jump, not doublejump, and they won't respawn. Armor, health, ammo, they all respawn fine. I just rebuilt a map in which they worked fine before. I removed all actors before starting except one player start and when I placed new ones I ran into this problem. I have seen it on other maps so it's not just me.
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browndl
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Re: jumpboot respawn

Post by browndl »

@sektor2111 Would you have a good starting place to look for this?
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Tater
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Re: jumpboot respawn

Post by Tater »

I've tracked it down to the super jump boots that's why it's affected online. Boots are loaded through the sop arena and if I remove that the normal boots work fine but it still doesn't explain why it works on some but not a few others.   
Auto merged new post submitted 3 hours 28 minutes later
It was the boots when put into the map. I put the unreal boots in. I changed them out for the tournament boots and alls fine with the world, (well that's a lie but at least the boots work).
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Barbie
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Re: jumpboot respawn

Post by Barbie »

On what map does this happen?

Designing boots that have only on jump and no respawn is easy:
Jumpboots_1x.jpg
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sektor2111
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Re: jumpboot respawn

Post by sektor2111 »

DoubleJump and UT_JumpBoots are two different things - this is the main idea which you need to take in account.
As far as I know you can "double jump" without even to have any "JumpBoots".
The rest means mapping options - Sample: In MH-Andromeda(_whatever), player taking JumpBoots can jump all day long if he doesn't die...
and doing this without a DoubleJump.
Last edited by sektor2111 on Wed May 01, 2024 12:34 am, edited 1 time in total.
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Tater
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Re: jumpboot respawn

Post by Tater »

I realize that they're different. I was just using the "DJ" as an example of something wrong. A reaction between the unreal boots and the superjump mod is what it was. Once I replaced the unreal boots with ut tournament boots problem solved.