Conversion for MonsterHunt with X-Vehicles this map:
https://ut99.org/viewtopic.php?t=14399
This map need XVehicles at least v65 for load:
https://ut99.org/viewtopic.php?f=34&t=14936
MH-XV-AmericanSuburbs
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MH-XV-AmericanSuburbs
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Last edited by Buggie on Fri Sep 27, 2024 11:02 am, edited 1 time in total.
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Re: MH-XV-AmericanSuburbs
I see you did this one and MH-XV-AmericanSuburbsDaylight as well.
Did you use the same monster placements or do them differently?
Did you use the same monster placements or do them differently?
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: MH-XV-AmericanSuburbs
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"If Origin not in center it be not in center." --Buggie
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Re: MH-XV-AmericanSuburbs
How I can reproduce this crash? For me it work fine:
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Re: MH-XV-AmericanSuburbs
v1
- Fix random crash in runaway counter.
Updated in first post: https://ut99.org/viewtopic.php?t=16414
- Fix random crash in runaway counter.
Updated in first post: https://ut99.org/viewtopic.php?t=16414