Also to be found under "MaxTeamSize" for some gametypes, alteration of "InitialBots" to 32 can make things a lot more interesting.
Changing it 32 overcomes default settings in-game to not be limited to 16, and while you can increase to higher than 32...it's not advised.
At 32 it will select that many from your overall bot setups, but if higher than that number it will start creating extra bots from your lists but default name them Bot33, Bot34, etc.
This can be fun if you're playing by yourself or for your own hosted games... or not feeling like playing and just want to watch bots gib the heck outta each other.
A word of caution: Alternation of this under Botpack.DeathMatchPlus effects more than just the Deathmatch gametype. It also effects TeamDeathmatch, Domination, MonstertHunt, Last Man Standing, and some others. Even though many of those have their own settings in UnrealTournament.ini they tend to default to whatever's under Botpack.DeathMatchPlus settings.
Deathmatch .ini setting
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Deathmatch .ini setting
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Deathmatch .ini setting
I have what may be an odd question.
Full compliment of 32 bots divided among 4 teams would put 8 bots on each team, yet the scoreboard doesn't accurately display that.
Teams Red, Blue, & Green show 8 bots but claims there's 4 more not shown. While Team Gold only shows 7 but says there's 3 more not shown.

I checked these out manually, each team does have 8 bots... so why doesn't the scoreboard display that correctly?
Full compliment of 32 bots divided among 4 teams would put 8 bots on each team, yet the scoreboard doesn't accurately display that.
Teams Red, Blue, & Green show 8 bots but claims there's 4 more not shown. While Team Gold only shows 7 but says there's 3 more not shown.

I checked these out manually, each team does have 8 bots... so why doesn't the scoreboard display that correctly?
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins