M16 Arena Mutator - Fun but buggy

Search, find and discuss about Mutators!
darkmenace
Novice
Posts: 14
Joined: Thu Aug 02, 2012 1:03 pm

M16 Arena Mutator - Fun but buggy

Post by darkmenace »

Hi all

I have a mod called M16 Arena for UT99. A few of us love using it when playing multiplayer. It's the one where you get the M16 with grenades and the alternate is the M16 with the scope you can zoom right in on your targets with. Unfortunately it has a few bugs:

1. When you run out of ammo, the only way to refill is pick up a dropped rifle from another player/bot thats been killed. Those that are laying around the maps in strategic locations dont replenish the ammo.
2. When you switch to redeemer it wont switch back to M16.
3. General weapon switching between M16 and M16 with scope doesn't work.
4. Not sure how but when this mutator is on, if you get armor and then you pick up any weapons/ammo the armor value goes from whatever its at say 100 or 150 straight back to zero.

Anyone got the capability and interest of trying to fix it? Happy to upload the mutator somewhere for someone with more knowledge than me to have a look. Bugs aside, it makes for a really fun game.

Cheers
DM
User avatar
EvilGrins
Godlike
Posts: 10291
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: M16 Arena Mutator - Fun but buggy

Post by EvilGrins »

I'm familiar with it, have mapped with it more than a few times.
EvilGrins wrote: Fri Sep 14, 2012 6:25 amImage
Never used the arena mutator, in mapping I included the ammo boxes on maps... only reload for ammo from picking up a dropped rifle I was aware of was the grenades.
darkmenace
Novice
Posts: 14
Joined: Thu Aug 02, 2012 1:03 pm

Re: M16 Arena Mutator - Fun but buggy

Post by darkmenace »

Could be my game settings, but when you run out of bullets if you pick up a dropped rifle definitely replenishes them. Just picking up boxes of rounds or other simiar rifles that are part of the levels doesn't increase anything. Plus the other bugs I mentioned.

I wouldn't have a clue where to start with fixing it.
User avatar
Barbie
Godlike
Posts: 3002
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: M16 Arena Mutator - Fun but buggy

Post by Barbie »

Why is there no download source?
"If Origin not in center it be not in center." --Buggie
User avatar
OjitroC
Godlike
Posts: 3760
Joined: Sat Sep 12, 2015 8:46 pm

Re: M16 Arena Mutator - Fun but buggy

Post by OjitroC »

The mutator can be found here but ... the code is obfuscated.
Buggie
Godlike
Posts: 3249
Joined: Sat Mar 21, 2020 5:32 am

Re: M16 Arena Mutator - Fun but buggy

Post by Buggie »

Added source into package. Decompile from 469e ScriptRays.
Package conformed to original one, however package not compiled.
It can be compiled without errors, but I kept old code, just in case if decompile goes wrong.
M16Arena_src.rar
You do not have the required permissions to view the files attached to this post.
darkmenace
Novice
Posts: 14
Joined: Thu Aug 02, 2012 1:03 pm

Re: M16 Arena Mutator - Fun but buggy

Post by darkmenace »

Thanks Buggie. Hopefully someone with the requisite skills is inclined to try and fix the few bugs :)
darkmenace
Novice
Posts: 14
Joined: Thu Aug 02, 2012 1:03 pm

Re: M16 Arena Mutator - Fun but buggy

Post by darkmenace »

Worked out the issue wasnt a bug with the mutator. The m16 mutator works fine, the issue is I had volatileammo loaded first and then M16. It gave me the volatile ammo mutator but stuffed up the M16 ammo replenishment and when you had armour on and picked up a dropped rifle, it would re-set armour to zero.