Hi all
I have a mod called M16 Arena for UT99. A few of us love using it when playing multiplayer. It's the one where you get the M16 with grenades and the alternate is the M16 with the scope you can zoom right in on your targets with. Unfortunately it has a few bugs:
1. When you run out of ammo, the only way to refill is pick up a dropped rifle from another player/bot thats been killed. Those that are laying around the maps in strategic locations dont replenish the ammo.
2. When you switch to redeemer it wont switch back to M16.
3. General weapon switching between M16 and M16 with scope doesn't work.
4. Not sure how but when this mutator is on, if you get armor and then you pick up any weapons/ammo the armor value goes from whatever its at say 100 or 150 straight back to zero.
Anyone got the capability and interest of trying to fix it? Happy to upload the mutator somewhere for someone with more knowledge than me to have a look. Bugs aside, it makes for a really fun game.
Cheers
DM
M16 Arena Mutator - Fun but buggy
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- Godlike
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Re: M16 Arena Mutator - Fun but buggy
I'm familiar with it, have mapped with it more than a few times.
Never used the arena mutator, in mapping I included the ammo boxes on maps... only reload for ammo from picking up a dropped rifle I was aware of was the grenades.
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Re: M16 Arena Mutator - Fun but buggy
Could be my game settings, but when you run out of bullets if you pick up a dropped rifle definitely replenishes them. Just picking up boxes of rounds or other simiar rifles that are part of the levels doesn't increase anything. Plus the other bugs I mentioned.
I wouldn't have a clue where to start with fixing it.
I wouldn't have a clue where to start with fixing it.
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Re: M16 Arena Mutator - Fun but buggy
Why is there no download source?
"If Origin not in center it be not in center." --Buggie
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Re: M16 Arena Mutator - Fun but buggy
Added source into package. Decompile from 469e ScriptRays.
Package conformed to original one, however package not compiled.
It can be compiled without errors, but I kept old code, just in case if decompile goes wrong.
Package conformed to original one, however package not compiled.
It can be compiled without errors, but I kept old code, just in case if decompile goes wrong.
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Re: M16 Arena Mutator - Fun but buggy
Thanks Buggie. Hopefully someone with the requisite skills is inclined to try and fix the few bugs
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Re: M16 Arena Mutator - Fun but buggy
Worked out the issue wasnt a bug with the mutator. The m16 mutator works fine, the issue is I had volatileammo loaded first and then M16. It gave me the volatile ammo mutator but stuffed up the M16 ammo replenishment and when you had armour on and picked up a dropped rifle, it would re-set armour to zero.