Topic for requests for recovery (decompilation) of package code (mutators, mods, whatever)

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Buggie
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Topic for requests for recovery (decompilation) of package code (mutators, mods, whatever)

Post by Buggie »

In 469e will be available nice decompiler ScriptRays, which allow restore code for any package.
Also 469e can load even protected packages, which normally crash UnrealEd on attempt open it.
However 469e not released yet.

I can make decompile for packages which you attach, on test build of 469e.
You will receive decompiled code, we (OldUnreal team) will get testing for ScriptRays decompiler and ensure it polished enough before release.
Win-win.

So attach your packages with stripped, removed or obfuscated code (not forget add all dependencies necessary for load it in editor).
I will attach as answer package with decompiled code inside.
Package will be NOT conformed to original, unless this not specified explicit.

Such thing allow someone continue work on abandoned mods with stripped code or at least fix bugs on it.
Yes, XConsole, XBrowser, I look on you.
darksonny
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Re: Topic for requests for recovery (decompilation) of package code (mutators, mods, whatever)

Post by darksonny »

what noveltys does it include in next 469e?
Last edited by darksonny on Sat Aug 17, 2024 6:33 pm, edited 1 time in total.
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UTPe
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Re: Topic for requests for recovery (decompilation) of package code (mutators, mods, whatever)

Post by UTPe »

v469e :rock:
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Buggie
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Re: Topic for requests for recovery (decompilation) of package code (mutators, mods, whatever)

Post by Buggie »

Please to not derail topic. If you want ask something about 469e - create new topic and ask here with mention me.
Buggie
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Re: Topic for requests for recovery (decompilation) of package code (mutators, mods, whatever)

Post by Buggie »

Just as example: XConsole source code:
XConsole_dec_src.rar
After minor edits it can be compiled.

Minor edits include:
1. rename one function (named as "!") in 2 places.
2. rename Play and Spec final functions (need only if you compile on 469e or later, since it conflict with hew functions added in 469e). Also you need find where it used and rename usage too, or compiled package will able work only on 469e+. You can compile on 469d or lower, in that case rename not need, but strongly recommended.
3. make not private some fields. in few classes.
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UTPe
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Re: Topic for requests for recovery (decompilation) of package code (mutators, mods, whatever)

Post by UTPe »

thanks Buggie.
apart from awesome mods, mutators or maps built over the years, imho XBrowser is one of the best GUI components developed for community. a good server browser with useful functions is fundamental for players.
afaik, XBrowser is in v2.0.1. is there anyone interested in keeping on developing new features for XBrowser ? :???:

cheers,
Pietro
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Buggie
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Re: Topic for requests for recovery (decompilation) of package code (mutators, mods, whatever)

Post by Buggie »

It is wrong place for ask this.
Try on XBrowser own topic:
https://ut99.org/viewtopic.php?t=3284

Last time when I check, XBrowser.u will be with author comments and with source. So it not related to this topic.
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Deepu
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Re: Topic for requests for recovery (decompilation) of package code (mutators, mods, whatever)

Post by Deepu »

Could you please decompile this? Need to fix thousands of accessed nones errors.
MMatch104.zip
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Buggie
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Re: Topic for requests for recovery (decompilation) of package code (mutators, mods, whatever)

Post by Buggie »

Deepu wrote: Fri Sep 06, 2024 6:10 pm Could you please decompile this? Need to fix thousands of accessed nones errors.
MMatch104.zip
Code can be compiled back without errors. I not compile it. Just restore sources.
MMatch104_with_src.zip
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Deepu
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Re: Topic for requests for recovery (decompilation) of package code (mutators, mods, whatever)

Post by Deepu »

this is great, thank you!
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Re: Topic for requests for recovery (decompilation) of package code (mutators, mods, whatever)

Post by Deepu »

Could you please decompile this?
SiegeXtreme-3-X7.u
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Buggie
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Re: Topic for requests for recovery (decompilation) of package code (mutators, mods, whatever)

Post by Buggie »

Deepu wrote: Tue Sep 10, 2024 7:14 pm Could you please decompile this?
SiegeXtreme-3-X7.u
Code can be compiled back without errors. I not compile it. Just restore sources.
SiegeXtreme-3-X7_with_src.7z
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Deepu
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Re: Topic for requests for recovery (decompilation) of package code (mutators, mods, whatever)

Post by Deepu »

Wow, thank you man :rock: