I will post from to time there some info. Maybe just text, maybe with pics or videos.
Actually list of changes and new features pretty huge, And I don't have much time describe everything, so it will be just few most interested stuff, from time to time.
You can see really full list (which update from time to time) here:
https://github.com/OldUnreal/UnrealTour ... seNotes.md
For start I can list next improvements/features:
1. Performance optimization make near 30% (or more) FPS for every renders include old. In some cases we even see x4 speed up.
2. Dedicated servers now able track movers in same way as in single player game. Monsters or bots will not see you through doors, and you can't damage anything behind door. This feature can be turned off if server owner want.
3. In patch include new awesome renders: D3D11, ICBIND (D3D11), D3D12,
4. XOpenGL get serious boost in performance and many features of it (bindless textures, SSBO, persistent buffers) now work as should.
5. You can now see spectators and much more info about server in server browser.
6. Game now support Borderless screen mode, so you can stop suffer from Fullscreen issues, and easy switch to another apps and back.
7. You can now choose what fov use - horizontal or vertical, which can improve user experience on widescreens.
8. A lot stability fixes which eliminate various crashes and make game and editor much more stable.
9. Collision code much improved, so now it less load CPU, can handle much more actors, produce less invisible walls, make players and vehicles much less stuck and so on.
10. Finally fixed mess with some skins like AtomicCow, and it can be selected now.