These are 2 new maps made specifically for the X Vehicles mod. You will need X Vehicles version v69 or higher to play them.
https://www.mediafire.com/file/ospzi0yh ... 69.7z/file
Gangrene Gulch was made as a test map to determine certain parameters of the vehicles. How wide do the tunnels need to be to fit through, how steep of an incline can they climb. Can they use elevators, teleporters, etc.
Contains one of each vehicle. You can add extra vehicles in the editor by cut/pasting them from the build box on the right side of the main map. (See the ReadMe.txt file)
Raptor Alley is an aerial combat map for Raptors only.
If I could add 2 items to the wish list, it would be neat if the vehicles had a turbo-boost button that would give them an extra burst of acceleration for a short period of time. Then it would take 30 seconds to recharge the turbo-boost before you could use it again. If you hold down the turbo-boost too long it blows your engines (Galaxy Quest).
Also, if vehicles could repair themselves by picking up a health pack or "can of energy" something like that.
Thanks.
XV Gangrene Gulch and Raptor Alley
-
- Skilled
- Posts: 202
- Joined: Tue Mar 23, 2021 11:38 pm
XV Gangrene Gulch and Raptor Alley
You do not have the required permissions to view the files attached to this post.
-
- Godlike
- Posts: 3116
- Joined: Sat Mar 21, 2020 5:32 am
Re: XV Gangrene Gulch and Raptor Alley
DM-XV-Raptor-Alley
v3
- Add paths
- Add music
- Add weapon lockers
v3
- Add paths
- Add music
- Add weapon lockers
You do not have the required permissions to view the files attached to this post.
-
- Godlike
- Posts: 10157
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: XV Gangrene Gulch and Raptor Alley
So "Gangrene Gulch" has a lot of open space, multiple levels, and stuff to hide behind... though it was hard to tell from bots playing as they largely kept to a straight line between the 2 bases.
Looks fun, may do another review after I've played it myself.
As to "Raptor Alley" I played Buggie's edit of it as he added pathing, which is necessary for any kind of vehicle.
The dogfights were intense!
Looks fun, may do another review after I've played it myself.
As to "Raptor Alley" I played Buggie's edit of it as he added pathing, which is necessary for any kind of vehicle.
The dogfights were intense!
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins