MH-XV-GangreneGulch

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Buggie
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MH-XV-GangreneGulch

Post by Buggie »

Conversion for MonsterHunt with X-Vehicles this map:
viewtopic.php?t=16552
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This map need XVehicles at least v71 for load:
https://ut99.org/viewtopic.php?f=34&t=14936
MH-XV-GangreneGulchV1.7z
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Last edited by Buggie on Fri Sep 27, 2024 10:59 am, edited 1 time in total.
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EvilGrins
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Re: MH-XV-GangreneGulch

Post by EvilGrins »

Did you change the pathing from the CTF version?
Buggie
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Re: MH-XV-GangreneGulch

Post by Buggie »

Yes. There auto gen paths.
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EvilGrins
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Re: MH-XV-GangreneGulch

Post by EvilGrins »

Buggie wrote: Tue Sep 24, 2024 4:40 pmThere auto gen paths.
A lot of folks who do pathing, from Higor to Nelsona, are very keen in telling others not to use "auto pathing" as it frequently doesn't work.

As you know, I test maps with bots first... good way to see how well pathing works. Was going to go a full 5 minutes when I noticed the problem, but it started to get tedious.

Bots do not leave the starting room. Some got on the lift and it took them down but then they came right back up.
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Buggie
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Re: MH-XV-GangreneGulch

Post by Buggie »

1. As I tell you many times, my MH conversion not designed for use with bots. Paths on my MH conversion exclusively for monsters.

2. Paths generated by PathsMaker, which produce enough good quality for such goal.

Exactly this problem not related to generated paths at all. Mapper use triggered lifts, which bots not understand well.
Possible for make trigger them by vehicles, without leave them.
Buggie
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Re: MH-XV-GangreneGulch

Post by Buggie »

v1

- Fix random crash in runaway counter.

Updated in first post: https://ut99.org/viewtopic.php?t=16554