MH-XV-LostInTimeEG

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
EvilGrins
Godlike
Posts: 10212
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

MH-XV-LostInTimeEG

Post by EvilGrins »

Sometimes forget I don't post everything to forums, this was previously linked to Facebook's UT-groups back in 2022.

*ahem*

This is an edit of a previous edit of mine · https://unreal-games.livejournal.com/120294.html · as I wanted to make LostInTime a bit more difficult.
Image
I actually did a previous XV edit of the original MH-LostInTime when Ferali 1st made this, but there's been several upgrades since and I've learned some specific aspects of it that needed to be adjusted for MH use specifically... to keep things, at least, somewhat fair.

It's the same basic scenario as always.
Image
You fight your way through a Skaarj base, jump through a time portal and wind up in a time where there are dinosaurs, and then fight your way to another portal to bring you back to the present.

Now, there are a number of folks who may well tell you that while you're in the vehicles you will be completely safe from dinosaur attacks...
Image
...and having edited a couple MH maps with XV on them, let me assure you: THAT IS NOT TRUE!

I can't explain the physics of it, but some dinosaurs can get close enough to the vehicles that they can attack specifically where the players "are" in them, which damages the vehicles. Which is fair, to my way of thinking, but not everyone is totally happy about that.

Usual Suspects:
.u - /sysem
.umx - /music
.unr - /maps
.utx - /textures
.png - pwetty

Enjoy!
https://www.mediafire.com/file/hcammfst ... TimeEG.zip

You can get Xvehicles here · https://unreal-games.livejournal.com/220469.html · which you need to make this work!