Collision problem SteelBox<->HealthPack

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
Barbie
Godlike
Posts: 2956
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Collision problem SteelBox<->HealthPack

Post by Barbie »

As one can verify there is a gap in z-axes between SteelBox and HealthPack. But if SteelBox moves, HealthPack moves with it although it should hover above the box and stay at its place.
SteelboxCollsion.jpg
If I make the distance really huge, both are separated:
SteelboxCollsion2.jpg
Happens in UnrealEd Windows-UTPatch469e-test769 as well as with 436.
You do not have the required permissions to view the files attached to this post.
"If Origin not in center it be not in center." --Buggie
Buggie
Godlike
Posts: 3229
Joined: Sat Mar 21, 2020 5:32 am

Re: Collision problem SteelBox<->HealthPack

Post by Buggie »

You nee distance 8 uu or more, or else engine consider it as linked together, because box set as base for medbox.
User avatar
Barbie
Godlike
Posts: 2956
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: Collision problem SteelBox<->HealthPack

Post by Barbie »

Thanks. Maybe that is the reason for another problem: at BarbiesWorld server all health items are replaced by custom ones, and the replaced HealthPack cannot be touched - like it isn't there at all. :noidea
"If Origin not in center it be not in center." --Buggie
Buggie
Godlike
Posts: 3229
Joined: Sat Mar 21, 2020 5:32 am

Re: Collision problem SteelBox<->HealthPack

Post by Buggie »

I doubt if this related. You need ensure what default properties of that replacements. and code too. there can be override for Touch/Bump as well.