I have a Mutator to get Bots out of "limbo" which happens every once in a while on certain maps and when using certain other Mutators.
The only way I was able to get them to "restart" so far is by using:
I could not get Pawn.RestartPlayer() or Pawn.ClientRestart() to work, but I am not 100% happy with GotoState('Dying')... It works, but I what I would really prefer is to teleport the pawn/player to a random map position with all their weapons/inventory/health intact.
Is there a way to do this?
I tried digging into the Relic of Redemption, but am unsure how to pull the .uc file(s) out of the relics.u file - a pointer to this would also be great!
Thank you in advance!