Maybe someone here knows about this stuff.
I've noticed that in RA-Akuma, specifically the Babylon arena, the looping sounds of two of the movers aren't played. There are four movers in in this arena, two squares ones and two trapezoid ones. Even though they seem to be set up identically, everything works for the square ones, but it doesn't play the "MoveAmbientSound" for the other two. It's set to Sound'DoorsAnc.Wood.wdloop23', which is loaded correctly and used by other stock maps, like DM-Codex.
This problem also exists in DM-Babylon on the Dreamcast (which is based on the Rocket Arena). Now I'm wondering what causes this... And if this can be fixed somehow.
Mover loop sound not playing
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Re: Mover loop sound not playing
The mover sound is emitted at its pivot; probably its pivot is somewhere else.
"If Origin not in center it be not in center." --Buggie
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Re: Mover loop sound not playing
This was it, thanks a ton! Learned something new.
Topic can be closed.