(it is nothing new but it's just an example map)
I put this in here to show how to psych out the average player by making the shadow brighter with trigger lights
Each door has two movers, the inner glass mover cannot touch anything it is 1/2 unit away from the frame mover, , the middle is glass and lets light through (tee hee, NOT) However the glass is being lit up on keyframe 2 and worldtrace is key2, I used funky lights, the light effect LE, ones, so the glass has a moving light pattern.
So you can alter the brightness of a mover without using more lights in the play area lighting and since you can't see the light on the floor, through, the glass at key 1.
I only added the door buttons as to also distract away from a player thinking about shadows.
Making non cube doors cause those tessellated lines and screws up translucent, and you see it, or the texture needs to be aligned per triangle opposite of eachother first, but the mover only selects the whole face. , but maybe there is a way to make the mover and not see those lines (triangle faces) So my, rectangular, door is not very good but someone could make a much cooler looking door.
Please help solve my trigger problem...
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- Godlike
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Re: Please help solve my trigger problem...
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Binary Space Partitioning