T3D of Brush246
Code: Select all
Begin Map
Begin Actor Class=Brush Name=Brush246
MainScale=(SheerAxis=SHEER_ZX)
PostScale=(SheerAxis=SHEER_ZX)
TempScale=(Scale=(X=0.929572,Y=1.043321,Z=0.750000),SheerAxis=SHEER_ZX)
Group="Cube"
Level=LevelInfo'MyLevel.LevelInfo0'
Tag="Brush"
Region=(Zone=ZoneInfo'MyLevel.ZoneInfo15',iLeaf=5742,ZoneNumber=27)
Location=(X=-22944.000000,Y=18464.000000,Z=1824.000000)
Rotation=(Pitch=16384,Yaw=40960)
bSelected=True
Begin Brush Name=Model298
Begin PolyList
Begin Polygon Texture=grass1
Origin -00008.000000,-00008.000000,-00008.000000
Normal -00001.000000,+00000.000000,+00000.000000
TextureU +00000.000000,+00001.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -00008.000000,-00008.000000,-00008.000000
Vertex -00008.000000,-00008.000000,+00008.000000
Vertex -00008.000000,+00008.000000,+00008.000000
Vertex -00008.000000,+00008.000000,-00008.000000
End Polygon
Begin Polygon Texture=grass1
Origin -00008.000000,+00008.000000,-00008.000000
Normal +00000.000000,+00001.000000,+00000.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -00008.000000,+00008.000000,-00008.000000
Vertex -00008.000000,+00008.000000,+00008.000000
Vertex +00008.000000,+00008.000000,+00008.000000
Vertex +00008.000000,+00008.000000,-00008.000000
End Polygon
Begin Polygon Texture=grass1
Origin +00008.000000,+00008.000000,-00008.000000
Normal +00001.000000,+00000.000000,+00000.000000
TextureU +00000.000000,-00001.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +00008.000000,+00008.000000,-00008.000000
Vertex +00008.000000,+00008.000000,+00008.000000
Vertex +00008.000000,-00008.000000,+00008.000000
Vertex +00008.000000,-00008.000000,-00008.000000
End Polygon
Begin Polygon Texture=grass1
Origin +00008.000000,-00008.000000,-00008.000000
Normal +00000.000000,-00001.000000,+00000.000000
TextureU -00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +00008.000000,-00008.000000,-00008.000000
Vertex +00008.000000,-00008.000000,+00008.000000
Vertex -00008.000000,-00008.000000,+00008.000000
Vertex -00008.000000,-00008.000000,-00008.000000
End Polygon
Begin Polygon Texture=grass1
Origin -00008.000000,+00008.000000,+00008.000000
Normal +00000.000000,+00000.000000,+00001.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00001.000000,+00000.000000
Vertex -00008.000000,+00008.000000,+00008.000000
Vertex -00008.000000,-00008.000000,+00008.000000
Vertex +00008.000000,-00008.000000,+00008.000000
Vertex +00008.000000,+00008.000000,+00008.000000
End Polygon
Begin Polygon Texture=grass1
Origin -00008.000000,-00008.000000,-00008.000000
Normal +00000.000000,+00000.000000,-00001.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,-00001.000000,+00000.000000
Vertex -00008.000000,-00008.000000,-00008.000000
Vertex -00008.000000,+00008.000000,-00008.000000
Vertex +00008.000000,+00008.000000,-00008.000000
Vertex +00008.000000,-00008.000000,-00008.000000
End Polygon
End PolyList
End Brush
Brush=Model'MyLevel.Model298'
Name="Brush246"
End Actor
Begin Surface
End Surface
End Map
EDITH says: see also