DM-Outpost23-UT4

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n1v
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Joined: Thu Jul 06, 2023 11:04 pm

DM-Outpost23-UT4

Post by n1v »

Hi all

UT4 map on ut99 :) with some little changes. More maps coming soon (ASDF, Erase, NickTest, Goose, Cheops, Campsgrounds).
Currently in progress with UT4 maps (DM-Underland and DM-Column)
Enjoy


https://www.mediafire.com/file/41bqsefc ... 4.unr/file
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[rev]rato.skt
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Re: DM-Outpost23-UT4

Post by [rev]rato.skt »

Very Very nice man :D :gj:
Brazilian Server:
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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EvilGrins
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Re: DM-Outpost23-UT4

Post by EvilGrins »

Good map, nice flow.

Except, a lot of the time jumppads were used bots would get to the top and then jump right back down.

Where the lifts are concerned, bots would get to the top and run to the backwall... and then jump right back down to the bottom again instead of proceeding on to that upper level.

Otherwise, great.
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sektor2111
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Re: DM-Outpost23-UT4

Post by sektor2111 »

EvilGrins wrote: Fri Feb 28, 2025 9:27 am bots would get to the top and run to the backwall... and then jump right back down to the bottom again instead of proceeding on to that upper level.
... because that LiftJump doesn't work that nice as expected - perhaps my trigger added in "DavidM" whatever it's a bit more capable. Bot bumps into barrels because those paths (to HealthVial actors) physically blocked are just unusable and the rest are "doors-like" not lifts, pathing generally it's a bit too over-crowded, some spots are for resting. Several "TubeLight" actors can be adjusted for being more closer to a light source.
After only saving a temporary version (planned for checks) without touching anything, files size dropped almost 4 MB of something: 44.5 MB -> 40.8 MB. Launching a "SmokeGenerator" it's doable with a "TimedTrigger" without permanent Huge triggers - and some of "SmokeHose" are not even connected at their "SmokeHoseDest".
Setup it's deductible/self-explanatory/readable from here

Code: Select all

	// Find the SmokeHoseDest object which has the same tag as
	// the event of this SmokeHose.
	foreach AllActors( class 'SmokeHoseDest', SDest, Event )
	{
		SmokeDestObj = SDest;
		break;
	}
	if ( SmokeDestObj == None )
	{
		Destroy();
		return;
	}
If settings are not good there will be a self-destruction.
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esnesi
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Re: DM-Outpost23-UT4

Post by esnesi »

A great conversion and thanks for sharing! (We were lucky to test this a while ago on FFN)
Thanks for the topic!
n1v
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Re: DM-Outpost23-UT4

Post by n1v »

Thanks for the comments. I need to fix an external brush :)