UT4 map on ut99

Currently in progress with UT4 maps (DM-Underland and DM-Column)
Enjoy
https://www.mediafire.com/file/41bqsefc ... 4.unr/file
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
... because that LiftJump doesn't work that nice as expected - perhaps my trigger added in "DavidM" whatever it's a bit more capable. Bot bumps into barrels because those paths (to HealthVial actors) physically blocked are just unusable and the rest are "doors-like" not lifts, pathing generally it's a bit too over-crowded, some spots are for resting. Several "TubeLight" actors can be adjusted for being more closer to a light source.
Code: Select all
// Find the SmokeHoseDest object which has the same tag as
// the event of this SmokeHose.
foreach AllActors( class 'SmokeHoseDest', SDest, Event )
{
SmokeDestObj = SDest;
break;
}
if ( SmokeDestObj == None )
{
Destroy();
return;
}