Not one wiki, but two. The applied science one is older. The new is my new level design site. For years I hosted in google sites, but that collapsible menu was never a good navigation choice. I'm resorting to a wiki because it was the easiest way to publish text without using wordpress. It's not the best solution and I want to migrate to something else, but that means learning webdev and I don't know how to build a site from the ground up.
Long ago I made maps for UT99 but I have abandoned this game years ago.
I'm also hosting articles not related to level design. They are more about mental health in general.
I have tried to get it approved in adsense but google has already rejected me 3x in a row stating that "site is down". The other two were "content has low value" and this was before I began to copy everything from google to my own domain. They are lying about the site being down. I have tried Raptive but according to analytics 20% of all traffic comes from english speaking countries. 80% from non-english, which is kinda funny because I write in english. Yet, there is a lot of traffic from Germany, France, Poland, East Asia, India, Spain, Nordics.
https://www.henry-ym.org
I made a wiki for level design and other things
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Frost_Nova
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Frost_Nova
- Novice
- Posts: 8
- Joined: Sat Mar 01, 2025 4:11 am
Re: I made a wiki for level design and other things
https://www.henry-ym.org/index.php/Real ... s._Fantasy I fixed some typos and expanded it.
https://www.henry-ym.org/index.php/When ... e_gameplay Malevolence wasn't really part of my portfolio. I deleted that blockout and created another page to discuss the important part of my exercise with malevolence.
https://www.henry-ym.org/index.php/When ... e_gameplay Malevolence wasn't really part of my portfolio. I deleted that blockout and created another page to discuss the important part of my exercise with malevolence.
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Frost_Nova
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Re: I made a wiki for level design and other things

New section dedicated to game reviews. I published so many in backlog sites that after I reached 100 I decided to copy in my own site.
It may appear strange, but I have nothing about multiplayer. Nothing about Unreal. I really don't know how to comment on multiplayer. Unreal Tournament is mostly abandoned and I wouldn't know what is good or what is bad if I have never been into competitive.
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Skillz
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Frost_Nova
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- Joined: Sat Mar 01, 2025 4:11 am
Re: I made a wiki for level design and other things
Could be the host's cache or routing. It's hosted in hostinger and just recently I came to know that when I import the database I have to do some cache cleaning. Else the site won't update properly. There is some php script that I need to run when I delete the database and import the newer.
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Skillz
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Re: I made a wiki for level design and other things
So are you planning to fix it? The site still doesn't load.
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Frost_Nova
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- Joined: Sat Mar 01, 2025 4:11 am
Re: I made a wiki for level design and other things
I have no idea why it doesn't load for some people. Because nobody else reported my site not loading.
IIf using proxy or VPN makes it load, then it's something related to international routes or some ISP ban.
IIf using proxy or VPN makes it load, then it's something related to international routes or some ISP ban.
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Hellkeeper
- Inhuman
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- Joined: Tue Feb 25, 2014 12:32 pm
- Personal rank: Soulless Automaton
- Location: France
Re: I made a wiki for level design and other things
Works perfectly fine for me. Some of your stuff is neat, I'll be reading some of your notes on level design. 
You must construct additional pylons.
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Skillz
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Re: I made a wiki for level design and other things
Yeah its weird. It works on my phone over 5G, but not on my home cable connection.
I just get a message that the connection was refused.
I just get a message that the connection was refused.
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Frost_Nova
- Novice
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- Joined: Sat Mar 01, 2025 4:11 am
Re: I made a wiki for level design and other things
The curious fact is that I can't comment about multiplayer because I was never into competitive. Nothing that I wrote covers multiplayer.
However, there is just one article which references Mark Rosewater and in it I mentioned Monster Hunt. I played those spam maps in MH so many times over so many years that somehow, when I read that article from Mark Rosewater I remembered that specific MH-ATAA2 map. Somehow I made the mental connection between that map and psychology. Now, when I look back at many MH maps, I can clearly see why there are some that are rather annoying. It's also rather incredible how, after commenting about so many games, I see that games such as Halo CE had much worse level design than Unreal.
The most recent article I think, is one I called "too many routes". I was looking at the maps I made for UT and suddenly realized something. Many things that I read cover focus, force of will, willingness to surpass your own limits, success, suffering, pain, etc. Somehow I looked at my own created levels and it just dawned on me. There! I see it! Why do many many multiplayer maps are bad? It's about not having a clear goal or focus and attempting to do too much at once. Or attempting to cater for too many styles or embrace too many strategies at the same time. I think that articles from Mark Rosewater also played some part in my realization. When you try to make a map that attempts to be too many things at once it ends up being none.
Auto merged new post submitted 20 hours 12 minutes later

After publishing 100 game reviews adsense accepted my site. I tried many times since January and was rejected in every attempt. Now they accepted it.
With Gemini I generated a php code to get the ads to show.
However, there is just one article which references Mark Rosewater and in it I mentioned Monster Hunt. I played those spam maps in MH so many times over so many years that somehow, when I read that article from Mark Rosewater I remembered that specific MH-ATAA2 map. Somehow I made the mental connection between that map and psychology. Now, when I look back at many MH maps, I can clearly see why there are some that are rather annoying. It's also rather incredible how, after commenting about so many games, I see that games such as Halo CE had much worse level design than Unreal.
The most recent article I think, is one I called "too many routes". I was looking at the maps I made for UT and suddenly realized something. Many things that I read cover focus, force of will, willingness to surpass your own limits, success, suffering, pain, etc. Somehow I looked at my own created levels and it just dawned on me. There! I see it! Why do many many multiplayer maps are bad? It's about not having a clear goal or focus and attempting to do too much at once. Or attempting to cater for too many styles or embrace too many strategies at the same time. I think that articles from Mark Rosewater also played some part in my realization. When you try to make a map that attempts to be too many things at once it ends up being none.
Auto merged new post submitted 20 hours 12 minutes later

After publishing 100 game reviews adsense accepted my site. I tried many times since January and was rejected in every attempt. Now they accepted it.
With Gemini I generated a php code to get the ads to show.
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Frost_Nova
- Novice
- Posts: 8
- Joined: Sat Mar 01, 2025 4:11 am
Re: I made a wiki for level design and other things
How to suspect charlatans, scammers and criminals?
I wrote this list to prevent people from falling into traps.
What to not say to a person with depression
I wrote this because it's too common for people to provide wrong advices.
They are not related to gamedev or gamedesign, but how often do we see people falling into depression? How easy is it for a person to fall in depression after being scammed for ex? Not uncommon among gamedev or gamedesign communities
I wrote this list to prevent people from falling into traps.
What to not say to a person with depression
I wrote this because it's too common for people to provide wrong advices.
They are not related to gamedev or gamedesign, but how often do we see people falling into depression? How easy is it for a person to fall in depression after being scammed for ex? Not uncommon among gamedev or gamedesign communities
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Frost_Nova
- Novice
- Posts: 8
- Joined: Sat Mar 01, 2025 4:11 am
Re: I made a wiki for level design and other things
https://i.postimg.cc/q4Gh4RVG/cloudflare.png
I registered a free cloudflare account. For some reason Amazon bot is generating a lot of traffic in my site.
I registered a free cloudflare account. For some reason Amazon bot is generating a lot of traffic in my site.