v469e (64bit) not working with ACE 1.2e

elssheepo
Novice
Posts: 4
Joined: Mon Oct 30, 2023 2:34 pm

v469e (64bit) not working with ACE 1.2e

Post by elssheepo »

Any help please? I'm stuck. Server not running under 64bit (it will run in 32bit).
Followed the INSTALL.txt, SETTINGS.txt (I can't find a server.ini anywhere in /opt/OldUnreal/* ), and FIREWALL.txt .
I am getting this logged to STDOUT when I execute the following command.

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/opt/OldUnreal/System64/ucc-bin server DM-Deck16][?game=Botpack.TeamGamePlus?mutator=BotPack.NoRedeemer,BotPack.NoPowerups,BDBMapVote304.BDBMapVote multihome=arnoldpaints.com userini=/opt/OldUnreal/System/User.ini ini=/opt/OldUnreal/System/UnrealTournament.ini --nohomedir log=/opt/OldUnreal/Logs/ucc.log
output

Code: Select all

Log: Log file open, Sat Mar 22 16:54:50 2025
Init: Name subsystem initialized
Init: Version: 469
Init: Revision: e (Preview)
Init: Compiled: Jan 25 2025 16:50:48
Init: Command line: DM-Deck16][?game=Botpack.TeamGamePlus?mutator=BotPack.NoRedeemer,BotPack.NoPowerups,BDBMapVote304.BDBMapVote multihome=arnoldpaints.com userini=/opt/OldUnreal/System/User.ini ini=/opt/OldUnreal/System/UnrealTournament.ini --nohomedir log=/opt/OldUnreal/Logs/ucc.log
Init: Base directory: 
Init: Character set: Unicode
Log: Bound to Engine.so
Log: Bound to Core.so
Init: Object subsystem initialized
Init: OS: Unix
Init: CPU Detected: Intel(R) Xeon(R) E-2388G CPU @ 3.20GHz (GenuineIntel)
Init: CPU Features: INVARIANT_TSC CMov FPU RDTSC PAE MMX SSE SSE2 SSE3 SSSE3 SSE4_1 SSE4_2 AVX AVX2
Init: CPU Processors=16
Init: Timer Frequency=3192.034795 MHz - Timing Source = gettimeofday
Init: File descriptor limit increased to 4096
Log: Executing Class Engine.ServerCommandlet
Init: Unreal engine initialized
Log: Browse: DM-Deck16][?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.TeamGamePlus?mutator=BotPack.NoRedeemer,BotPack.NoPowerups,BDBMapVote304.BDBMapVote
Log: LoadMap: DM-Deck16][?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.TeamGamePlus?mutator=BotPack.NoRedeemer,BotPack.NoPowerups,BDBMapVote304.BDBMapVote
Log: Bound to Fire.so
Log: Bound to IpDrv.so
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 17396->17396; refs: 238664
Log: Game class is 'TeamGamePlus'
Init: Sockets: Socket queue 262144 / 262144
Log: Invalid multihome IP address arnoldpaints.com
DevNet: TcpNetDriver on port 7777
Log: Server Package: UTPureRC7G
Log: Bound to UWeb.so
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: NPLoader_v19b
Log: Server Package: NPLoaderLLU_v18b
Log: Server Package: NPLoaderLLD_v18b
Log: Server Package: NPLoaderLLS_v18b
Log: Server Package: NPLoaderLLDL_v18b
Log: Server Package: ACEv12e_Cdll
Log: Server Package: IACEv12
Log: Server Package: ACEv12e_C
Log: Server Package: BDBMapVote304
Log: MD5 protection enabled: FALSE
Log: Spawning: UTPureRC7G.UTPureSA
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: UWeb.WebServer
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: NPLoader_v19b.NPLActor
Log: Spawning: ACEv12e_S.ACEActor
Critical: UClass::Bind
Critical: (Class ACEv12e_S.ACENICHelper)
Critical: ULinkerLoad::CreateExport
Critical: (ACENICHelper 7780)
Critical: IndexToObject
Critical: ULinkerLoad::CreateExport
Critical: (/
 7780)
Critical: IndexToObject
Critical: ULinkerLoad<<UObject
Critical: (LinkerLoad Transient.LinkerLoad51 7780))
Critical: SerializeExpr
Critical: (01)
Critical: SerializeExpr
Critical: (19)
Critical: SerializeExpr
Critical: (0F)
Critical: UStruct::Serialize
Critical: (Function ACEv12e_S.ACEActor.Destroyed)
Critical: UFunction::Serialize
Critical: LoadObject
Critical: (Function ACEv12e_S.ACEActor.Destroyed 7780==7780/43937 7743 55)
Critical: ULinkerLoad::Preload
Critical: LinkProperties
Critical: UStruct::Link
Critical: UState::Link
Critical: UClass::Link
Critical: UStruct::Serialize
Critical: (Class ACEv12e_S.ACEActor)
Critical: UState::Serialize
Critical: UClass::Serialize
Critical: (Class ACEv12e_S.ACEActor)
Critical: LoadObject
Critical: (Class ACEv12e_S.ACEActor 7780==7780/43937 64 1883)
Critical: ULinkerLoad::Preload
Critical: PreLoadObjects
Critical: UObject::EndLoad
Critical: UObject::EndLoad
Critical: UObject::StaticLoadObject
Critical: (Core.Class ACEv12e_S.ACEActor NULL)
Warning: 
Critical: Error reentered: 
Critical: UObject::SafeLoadError
Critical: UObject::StaticLoadClass
Critical: ULevel::Listen
Critical: Listen
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: UGameEngine::Init
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: Log file closed, Sat Mar 22 16:54:52 2025
Relavant UnrealTournament.ini sections...

Code: Select all

...
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerPackages=UTPureRC7G
ServerActors=UTPureRC7G.UTPureSA
MD5LastUpdateCheck=0
MD5Version=0
MD5UpdateURL=https://raw.githubusercontent.com/OldUnreal/UnrealTournamentMD5/master/
MD5AutoUpdate=True
MD5Enable=False
MaxCacheItems=65536
MinClientVersion=432
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=NPLoader_v19b
ServerPackages=NPLoaderLLU_v18b
ServerPackages=NPLoaderLLD_v18b
ServerPackages=NPLoaderLLS_v18b
ServerPackages=NPLoaderLLDL_v18b
ServerPackages=ACEv12e_Cdll
ServerPackages=IACEv12
ServerPackages=ACEv12e_C
ServerPackages=BDBMapVote304
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=UWeb.WebServer
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hypercoop.tk MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=NPLoader_v19b.NPLActor
ServerActors=ACEv12e_S.ACEActor
ServerActors=ACEv12e_EH.ACEEventActor
...
[ACEv12e_S.ACEActor]
PackageHelperClass=PackageHelper_v15.PHActor
bVerboseLogging=False
HUDMutatorClass=ACEv12e_C.ACEHUDMutatorFix
HandshakeTimeout=30.000000
InitialCheckLinger=0.000000
InitialCheckTimeout=70.000000
PeriodicCheckInterval=45.000000
PeriodicCheckTimeout=60.000000
bSShotWhenKick=True
SShotPath=../Shots/
SShotPrefix=[ACE]
SShotQuality=85
SShotTimeOut=40.000000
bAutoConfig=True
AutoConfigPackage=ACEv12_AutoConfig
UPackages[0]=IACEv12
UPackages[1]=Unrealshare
UPackages[2]=UnrealI
UPackages[3]=Fire
UPackages[4]=commandoskins
UPackages[5]=FCommandoSkins
UPackages[6]=SGirlSkins
UPackages[7]=Soldierskins
UPackages[8]=BossSkins
UPackages[9]=NPLoader_v19b
UPackages[10]=UTPureRC7G
...
NativePackages[0]=
...
bExternalLog=False
LogPath=../Logs/
LogPrefix=[ACE]
bExternalLogJoins=False
JoinLogPath=
JoinLogPrefix=
AdminPass=
bAllowCrosshairScaling=True
bShowLogo=True
LogoXPos=10.000000
LogoYPos=-100.000000
bCheckSpectators=False
bAutoFindWANIp=True
bCacheWANIP=True
WANQueryServer[0]=utgl.unrealadmin.org/ip.php
WANQueryServer[1]=
WANQueryServer[2]=
WANQueryServer[3]=
WANQueryServer[4]=
WANQueryServer[5]=
WANQueryServer[6]=
WANQueryServer[7]=
WANQueryServer[8]=
WANQueryServer[9]=
ForcedWANIP=
CachedWANIP=67.10.156.64
ACEPort=7779
bAllowOtherPorts=False
bAutoUpdateFileList=True
FileListProviderHost=utgl.unrealadmin.org
FileListProviderPath=/ACE/
FileListName=ACEFileList.txt
FileListPath=./
BadgeNotifyClass=IACEv12.ACEBadgeNotify
bStrictSystemLibraryChecks=False
User avatar
SilverSound
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Posts: 365
Joined: Fri Nov 06, 2015 10:12 am
Personal rank: Curious
Location: St. Cloud, Florida

Re: v469e (64bit) not working with ACE 1.2e

Post by SilverSound »

You need to contact Anthrax if you want to use ACE on your server. Old versions of Ace WILL NOT work with 469e. Regardless of Bit version.
Also you should be running the 64bit bin instead. You will get a significant performance boost for both the server and clients.

Ace 1.3 is in closed testing and is not currently publicly available. Go to OldUnreal.com or the OldUnreal Discord server to get into contact with Anthrax about this.
"Woah what?! I wish I was recording that...."
elssheepo
Novice
Posts: 4
Joined: Mon Oct 30, 2023 2:34 pm

Re: v469e (64bit) not working with ACE 1.2e

Post by elssheepo »

Also you should be running the 64bit bin instead.
Maybe you're refering to /opt/OldUnreal/System64/ucc-bin? it points to ucc-bin-amd64 (it's a symbolic link)
and thank you for the direction toward Anthrax, I'll try to get a hold of him.
User avatar
SilverSound
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Posts: 365
Joined: Fri Nov 06, 2015 10:12 am
Personal rank: Curious
Location: St. Cloud, Florida

Re: v469e (64bit) not working with ACE 1.2e

Post by SilverSound »

Yes. The 64bit bin is the 64bit Linux build.
"Woah what?! I wish I was recording that...."