Followed the INSTALL.txt, SETTINGS.txt (I can't find a server.ini anywhere in /opt/OldUnreal/* ), and FIREWALL.txt .
I am getting this logged to STDOUT when I execute the following command.
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/opt/OldUnreal/System64/ucc-bin server DM-Deck16][?game=Botpack.TeamGamePlus?mutator=BotPack.NoRedeemer,BotPack.NoPowerups,BDBMapVote304.BDBMapVote multihome=arnoldpaints.com userini=/opt/OldUnreal/System/User.ini ini=/opt/OldUnreal/System/UnrealTournament.ini --nohomedir log=/opt/OldUnreal/Logs/ucc.log
Code: Select all
Log: Log file open, Sat Mar 22 16:54:50 2025
Init: Name subsystem initialized
Init: Version: 469
Init: Revision: e (Preview)
Init: Compiled: Jan 25 2025 16:50:48
Init: Command line: DM-Deck16][?game=Botpack.TeamGamePlus?mutator=BotPack.NoRedeemer,BotPack.NoPowerups,BDBMapVote304.BDBMapVote multihome=arnoldpaints.com userini=/opt/OldUnreal/System/User.ini ini=/opt/OldUnreal/System/UnrealTournament.ini --nohomedir log=/opt/OldUnreal/Logs/ucc.log
Init: Base directory:
Init: Character set: Unicode
Log: Bound to Engine.so
Log: Bound to Core.so
Init: Object subsystem initialized
Init: OS: Unix
Init: CPU Detected: Intel(R) Xeon(R) E-2388G CPU @ 3.20GHz (GenuineIntel)
Init: CPU Features: INVARIANT_TSC CMov FPU RDTSC PAE MMX SSE SSE2 SSE3 SSSE3 SSE4_1 SSE4_2 AVX AVX2
Init: CPU Processors=16
Init: Timer Frequency=3192.034795 MHz - Timing Source = gettimeofday
Init: File descriptor limit increased to 4096
Log: Executing Class Engine.ServerCommandlet
Init: Unreal engine initialized
Log: Browse: DM-Deck16][?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.TeamGamePlus?mutator=BotPack.NoRedeemer,BotPack.NoPowerups,BDBMapVote304.BDBMapVote
Log: LoadMap: DM-Deck16][?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.TeamGamePlus?mutator=BotPack.NoRedeemer,BotPack.NoPowerups,BDBMapVote304.BDBMapVote
Log: Bound to Fire.so
Log: Bound to IpDrv.so
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 17396->17396; refs: 238664
Log: Game class is 'TeamGamePlus'
Init: Sockets: Socket queue 262144 / 262144
Log: Invalid multihome IP address arnoldpaints.com
DevNet: TcpNetDriver on port 7777
Log: Server Package: UTPureRC7G
Log: Bound to UWeb.so
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: NPLoader_v19b
Log: Server Package: NPLoaderLLU_v18b
Log: Server Package: NPLoaderLLD_v18b
Log: Server Package: NPLoaderLLS_v18b
Log: Server Package: NPLoaderLLDL_v18b
Log: Server Package: ACEv12e_Cdll
Log: Server Package: IACEv12
Log: Server Package: ACEv12e_C
Log: Server Package: BDBMapVote304
Log: MD5 protection enabled: FALSE
Log: Spawning: UTPureRC7G.UTPureSA
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: UWeb.WebServer
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: NPLoader_v19b.NPLActor
Log: Spawning: ACEv12e_S.ACEActor
Critical: UClass::Bind
Critical: (Class ACEv12e_S.ACENICHelper)
Critical: ULinkerLoad::CreateExport
Critical: (ACENICHelper 7780)
Critical: IndexToObject
Critical: ULinkerLoad::CreateExport
Critical: (/
7780)
Critical: IndexToObject
Critical: ULinkerLoad<<UObject
Critical: (LinkerLoad Transient.LinkerLoad51 7780))
Critical: SerializeExpr
Critical: (01)
Critical: SerializeExpr
Critical: (19)
Critical: SerializeExpr
Critical: (0F)
Critical: UStruct::Serialize
Critical: (Function ACEv12e_S.ACEActor.Destroyed)
Critical: UFunction::Serialize
Critical: LoadObject
Critical: (Function ACEv12e_S.ACEActor.Destroyed 7780==7780/43937 7743 55)
Critical: ULinkerLoad::Preload
Critical: LinkProperties
Critical: UStruct::Link
Critical: UState::Link
Critical: UClass::Link
Critical: UStruct::Serialize
Critical: (Class ACEv12e_S.ACEActor)
Critical: UState::Serialize
Critical: UClass::Serialize
Critical: (Class ACEv12e_S.ACEActor)
Critical: LoadObject
Critical: (Class ACEv12e_S.ACEActor 7780==7780/43937 64 1883)
Critical: ULinkerLoad::Preload
Critical: PreLoadObjects
Critical: UObject::EndLoad
Critical: UObject::EndLoad
Critical: UObject::StaticLoadObject
Critical: (Core.Class ACEv12e_S.ACEActor NULL)
Warning:
Critical: Error reentered:
Critical: UObject::SafeLoadError
Critical: UObject::StaticLoadClass
Critical: ULevel::Listen
Critical: Listen
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: UGameEngine::Init
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: Log file closed, Sat Mar 22 16:54:52 2025
Code: Select all
...
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerPackages=UTPureRC7G
ServerActors=UTPureRC7G.UTPureSA
MD5LastUpdateCheck=0
MD5Version=0
MD5UpdateURL=https://raw.githubusercontent.com/OldUnreal/UnrealTournamentMD5/master/
MD5AutoUpdate=True
MD5Enable=False
MaxCacheItems=65536
MinClientVersion=432
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=NPLoader_v19b
ServerPackages=NPLoaderLLU_v18b
ServerPackages=NPLoaderLLD_v18b
ServerPackages=NPLoaderLLS_v18b
ServerPackages=NPLoaderLLDL_v18b
ServerPackages=ACEv12e_Cdll
ServerPackages=IACEv12
ServerPackages=ACEv12e_C
ServerPackages=BDBMapVote304
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=UWeb.WebServer
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hypercoop.tk MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=NPLoader_v19b.NPLActor
ServerActors=ACEv12e_S.ACEActor
ServerActors=ACEv12e_EH.ACEEventActor
...
[ACEv12e_S.ACEActor]
PackageHelperClass=PackageHelper_v15.PHActor
bVerboseLogging=False
HUDMutatorClass=ACEv12e_C.ACEHUDMutatorFix
HandshakeTimeout=30.000000
InitialCheckLinger=0.000000
InitialCheckTimeout=70.000000
PeriodicCheckInterval=45.000000
PeriodicCheckTimeout=60.000000
bSShotWhenKick=True
SShotPath=../Shots/
SShotPrefix=[ACE]
SShotQuality=85
SShotTimeOut=40.000000
bAutoConfig=True
AutoConfigPackage=ACEv12_AutoConfig
UPackages[0]=IACEv12
UPackages[1]=Unrealshare
UPackages[2]=UnrealI
UPackages[3]=Fire
UPackages[4]=commandoskins
UPackages[5]=FCommandoSkins
UPackages[6]=SGirlSkins
UPackages[7]=Soldierskins
UPackages[8]=BossSkins
UPackages[9]=NPLoader_v19b
UPackages[10]=UTPureRC7G
...
NativePackages[0]=
...
bExternalLog=False
LogPath=../Logs/
LogPrefix=[ACE]
bExternalLogJoins=False
JoinLogPath=
JoinLogPrefix=
AdminPass=
bAllowCrosshairScaling=True
bShowLogo=True
LogoXPos=10.000000
LogoYPos=-100.000000
bCheckSpectators=False
bAutoFindWANIp=True
bCacheWANIP=True
WANQueryServer[0]=utgl.unrealadmin.org/ip.php
WANQueryServer[1]=
WANQueryServer[2]=
WANQueryServer[3]=
WANQueryServer[4]=
WANQueryServer[5]=
WANQueryServer[6]=
WANQueryServer[7]=
WANQueryServer[8]=
WANQueryServer[9]=
ForcedWANIP=
CachedWANIP=67.10.156.64
ACEPort=7779
bAllowOtherPorts=False
bAutoUpdateFileList=True
FileListProviderHost=utgl.unrealadmin.org
FileListProviderPath=/ACE/
FileListName=ACEFileList.txt
FileListPath=./
BadgeNotifyClass=IACEv12.ACEBadgeNotify
bStrictSystemLibraryChecks=False