*Edited after replaying maps on a second day. *JohnnySix wrote: ↑Mon Sep 15, 2025 10:20 pm I reckon one final beta - if anyone up for testing. I wish I still had my old server - after hitting up some online play I realise I've lost whatever edge I had back in 2005ish haha.
While bots do play pretty well, it'd be interesting to see how many exploits or things I didn't think of when it comes to the level design.
Hey Mr. I was only able to open version 1 of the zip file. The one mentioned below seems to corrupted somehow. It only shows 12.8 mb as a complete download and won't open.
I was only able to play the maps listed below. I'll play the others if you can fix the v2 zip file. I played them all 5v5 in regular and iCTF.
Download w00tpack III ( beta #2 ) here https://extremew00t.com/w00tpackIII_beta_stuff_v02.zip
The full list of maps so far (I was only able to play these 7 from the first zip file)
1 - w00tious-SE - Played great with your new top level addition. Worth mentioning that if you try to play with a player count of 6 or less, the bots will just stay up top at those spawn points and not move unless someone goes to them. I didn't go up there much because the trip up there and back usually meant sacrificing a flag capture.
2 - Cityw00t - Played great. This one absolutely needs one or two more spawn points. I was racking up easy ultrakills just by camping the flag rooftops. Maybe at rocket or sniper rooftops.
3 - Hydrow00t - Played fine. No issues. Felt completed.
4 - Morphew00t - This map is a blast. My favorite from the list. Feels like it is ready to go.
5 - Noxiousw00t - Playing on red, all of the bots on blue traveled in on counter-clockwise circut; Travel to base down the right-side corridor, get flag, then travel back to base using other corridor. I was able to just remain at the sniper rifle spawn, zoom across my base to the opposite corridor (where shock rifle is) and just head-shot one bot after another without moving my mouse. The bots never used the other path otherwise they would have fragged me.
6 - w00tDarj - This one was a blast. Love all of the routes. However, very dark on a couple parts of the map to the point that you can't recognize if a player is a teammate or not even if you are standing right next to them. The four corners that are the bounce pad destination when traveling diagonally is where the dark patches are. Where the ceilings aren't lit. This one also might need a couple more spawn points as you can just camp the flag locations and pick off spawing players to left and right on the same level.
7 - w00tris - no issues found. Fun with iCTF and LowGrav variants.