Hbgr wrote: ↑Mon Apr 13, 2026 5:56 am
What i could REALLY use are SIN, COS, and TAN.
As I've noticed in the video, the result of the calculation is stored in the property field, not the formula. So you will see 0,8660254037 instead of =sin(π/3) afterwards.
"If Origin not in center it be not in center." --Buggie
Hbgr wrote: ↑Mon Apr 13, 2026 5:56 am
What i could REALLY use are SIN, COS, and TAN. It would make it so much easier to create structures based on circular or polygonal rotations of brushes.
Cn you provide examples, please? Maybe even video.
No video but recently i had to create a semicircle of bannisters to use as railing. I created a single segment of a bannister and the connecting rail, in hopes of just making a circle of connected segments by duplicating it with a pivot at the centerpoint of the semicircle.
It became apparent they wouldnt connect with a simple rotation, as it was a weird number of degrees i'd have to turn it to line up connected.
If i could determine the actual number of degrees to turn the brush based on its length, i could have solved it. Or if i could determine the exact XY location to place the segment, i could just "eye" the rotation amount.
Trig functions would have helped immensely here, as well other similar construction problems needing angles based on length.
With "Move dependencies tool" from v469f, you can on easy port maps to UT2004, since it able open .utx files from UT99.
The map itself ported via T3D format.
All easy and can be done in few minutes.
Steps:
0. Open EternalCave in 469f editor.
1. Move all dependencies (Sound and Textures only!) to MyLevel.
2. Save map with different name.
3. Restart editor.
4. Open saved map.
5. Move all MyLevel dependencies (Sound and Textures only!) to EternalCaveRes package.
6. Save map with different name (just in case).
7. Save EternalCaveRes as .utx package.
8. Export map as t3d.
9. Move EternalCaveRes.utx to Textures folder of 2k4 3374
10. Open EternalCaveRes.utx as Texture package in 3374 editor.
11. Import t3d.
12. Build map.
13. Run it.
14. Can add flags, items, set default game type, etc.
If UT2004 crash on import T3D - try switch all viewports to wireframe.
Or wait next preview of 3374, that issue already fixed.