59. Faster render mesh lights (25 FPS into 39 FPS)
In 469f meshes lights render much faster.
In that complicated scene with 113 vehicles, 583 meshes, 388221 vertices. 111387 triangles we got 39 FPS on D3D11 instead of 25 FPS on 469e.
That allow use on maps more meshes for deco, players, weapons, items or vehicles without significantly drop FPS.
Also that allow make large open maps with better FPS from before.
Note: Your results can vary across renders and not match with video.
New features and changes of upcoming patch 469f
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Buggie
- Godlike
- Posts: 3591
- Joined: Sat Mar 21, 2020 5:32 am
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Buggie
- Godlike
- Posts: 3591
- Joined: Sat Mar 21, 2020 5:32 am
Re: New features and changes of upcoming patch 469f
60. Decimate tool
In 469f we add Decimate tool to UnrealEd.
That tool allow you reduce poly count on brushes, with preserve shape and look.
That allow you import high poly count brushes from other sources and reduce it to level acceptable for old engine.
Good tool for help you more stuff to the game.
In 469f we add Decimate tool to UnrealEd.
That tool allow you reduce poly count on brushes, with preserve shape and look.
That allow you import high poly count brushes from other sources and reduce it to level acceptable for old engine.
Good tool for help you more stuff to the game.
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Buggie
- Godlike
- Posts: 3591
- Joined: Sat Mar 21, 2020 5:32 am
Re: New features and changes of upcoming patch 469f
61. Bake a light into a mesh
In 469f added new tool which allow bake light into the meshes.
That allow you use meshes visually as part of regular BSP at cost of increase the map filesize.
Tool allow bake light in 3 different modes. Each with own pros and cons.
That addition is final one which make meshes close to static meshes with compatibility with old clients.
Previous tool allow fill BlockAll actors for meshes, which is sort of s solution for make custom collision for them.
That one - solve light problem.
Now mappers can get great tool for make great and beautiful maps.
In 469f added new tool which allow bake light into the meshes.
That allow you use meshes visually as part of regular BSP at cost of increase the map filesize.
Tool allow bake light in 3 different modes. Each with own pros and cons.
That addition is final one which make meshes close to static meshes with compatibility with old clients.
Previous tool allow fill BlockAll actors for meshes, which is sort of s solution for make custom collision for them.
That one - solve light problem.
Now mappers can get great tool for make great and beautiful maps.
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GingerCat
- Average
- Posts: 39
- Joined: Sun Jun 01, 2025 3:08 pm