This guy edited to look like JC Denton (watch the past the comic in the intro):Patrick Bateman wrote: ↑Sun Jun 29, 2025 7:36 am P.S. What going on your avatar? Is that David Lynch in Darth Vader suit?![]()
My discord quip is "When I was 18. 18 years old, I saw for the first time in my life... I saw an image of clarity. I saw a NSF squad... a three..."
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Hey, old PCs running linux can sometimes breathe a lot of life into them. Just watch out for audio issuesferapontikov wrote: ↑Sun Jun 29, 2025 6:57 amI have no money. If someone gives me some,I'll buy a new computer.Spoiler
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Source was my personal experiences with it back when XP was still the "in" thing. I couldn't get it to run fully on any of my machines, nor did I have money to buy compatible hardware. I instead downgraded from Vista 64 to XP 32, on a Celeron 1ghz, 1gb ram, 120gb hard drive. A proper Vista "feature" PC.Patrick Bateman wrote: ↑Sun Jun 29, 2025 7:36 am I don't know what are your sources are, but this all are wrong cliches.
XP64 have, for it's time, normal driver support - all my devices have XP64 native drivers, whether it's laser printer, my Creative Sound Card, my Geforce GTX 980 or my Phenom II X4 CPU etc. Literally ALL my devices have support for XP 64. Granted i acquired GTX980 knowing it is last generation of Nvidia working with XP64, but hey, it's works.
No drivers for XP 64 would work for that, and people at the time also had a lot of trouble running it. Maybe past 2006/7 ish, more drivers were being made for it, but at the time it was very hard to get a fully compatible system if you didn't have the most popular parts and chips.
I also had trouble a few years ago when I played around a bit with it on a proper athlon 64x2 (didn't have drivers for the mobo, so no networking or anything).
But anyways: it's more than just 64bit that is making us consider 7 as a minimum. 7 has a LOT more features than XP that makes games run better and have more features, such as DirectX 11, WIC, support from modern libraries and compilers, etc.. Take it from someone that has personally developed for DirectX 9 and then wrote their own DirectX 11 renderer, DX11 may have its own idiocy, but it's leagues and bounds better and more efficient than DX9 for the same tasks.
