New features and changes of upcoming patch 469f

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Metallicafan212
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Re: New features and changes of upcoming patch 469f

Post by Metallicafan212 »

Patrick Bateman wrote: Sun Jun 29, 2025 7:36 am P.S. What going on your avatar? Is that David Lynch in Darth Vader suit? :confused2:
This guy edited to look like JC Denton (watch the past the comic in the intro):

My discord quip is "When I was 18. 18 years old, I saw for the first time in my life... I saw an image of clarity. I saw a NSF squad... a three..."   
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ferapontikov wrote: Sun Jun 29, 2025 6:57 am
Deepu wrote: Sat Jun 21, 2025 7:04 am I don't why guys are sticking with old buckets?
I have no money. If someone gives me some,
Spoiler
Image
I'll buy a new computer.
Image
Hey, old PCs running linux can sometimes breathe a lot of life into them. Just watch out for audio issues 😂   
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Patrick Bateman wrote: Sun Jun 29, 2025 7:36 am I don't know what are your sources are, but this all are wrong cliches.
XP64 have, for it's time, normal driver support - all my devices have XP64 native drivers, whether it's laser printer, my Creative Sound Card, my Geforce GTX 980 or my Phenom II X4 CPU etc. Literally ALL my devices have support for XP 64. Granted i acquired GTX980 knowing it is last generation of Nvidia working with XP64, but hey, it's works.
Source was my personal experiences with it back when XP was still the "in" thing. I couldn't get it to run fully on any of my machines, nor did I have money to buy compatible hardware. I instead downgraded from Vista 64 to XP 32, on a Celeron 1ghz, 1gb ram, 120gb hard drive. A proper Vista "feature" PC.

No drivers for XP 64 would work for that, and people at the time also had a lot of trouble running it. Maybe past 2006/7 ish, more drivers were being made for it, but at the time it was very hard to get a fully compatible system if you didn't have the most popular parts and chips.

I also had trouble a few years ago when I played around a bit with it on a proper athlon 64x2 (didn't have drivers for the mobo, so no networking or anything).

But anyways: it's more than just 64bit that is making us consider 7 as a minimum. 7 has a LOT more features than XP that makes games run better and have more features, such as DirectX 11, WIC, support from modern libraries and compilers, etc.. Take it from someone that has personally developed for DirectX 9 and then wrote their own DirectX 11 renderer, DX11 may have its own idiocy, but it's leagues and bounds better and more efficient than DX9 for the same tasks.
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Patrick Bateman
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Re: New features and changes of upcoming patch 469f

Post by Patrick Bateman »

Not related to the patches.
I want to add argument about new Microsoft OS that i constantly forgot to mention:
Windows 10 is recording EVERYTHING you type and send it to Microsoft.
Windows 11 is recording EVERYTHING you type and send it to Microsoft, it also have Windows Recall function that records everything that happens on your PC and takes a screenshot of your screen every five seconds (and probably send it to Microsoft).

How can anybody with common sense think this is the safe OS, when it literally a spyware?
How degraded western world is? If it happen in, say, 1999, Microsoft would be immediately CRASHED by consumers\press\activists\government etc.
But in this Brave New World this is constantly fly under radar and is New Norm.

I am million times safer on my WinXP x64, hidden behind router's NAT, with newest browsers+UblockOrigin and antivirus, then people on this Junk "Operational Systems".
"My pain is constant and sharp and I do not hope for a better world for anyone"
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Metallicafan212
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Re: New features and changes of upcoming patch 469f

Post by Metallicafan212 »

Patrick Bateman wrote: Mon Jun 30, 2025 2:54 am Not related to the patches.
I want to add argument about new Microsoft OS that i constantly forgot to mention:
Windows 10 is recording EVERYTHING you type and send it to Microsoft.
Windows 11 is recording EVERYTHING you type and send it to Microsoft, it also have Windows Recall function that records everything that happens on your PC and takes a screenshot of your screen every five seconds (and probably send it to Microsoft).

How can anybody with common sense think this is the safe OS, when it literally a spyware?
How degraded western world is? If it happen in, say, 1999, Microsoft would be immediately CRASHED by consumers\press\activists\government etc.
But in this Brave New World this is constantly fly under radar and is New Norm.

I am million times safer on my WinXP x64, hidden behind router's NAT, with newest browsers+UblockOrigin and antivirus, then people on this Junk "Operational Systems".
You can block all the telemetry, and block recall, using tools like O&O's Shutup10+. Recall only works if your system has a NPU, which the vast majority of people aren't going to have (unless they go out of their way to buy a qualcom laptop or AMD/Intel AI "enhanced" laptop). Telemetry isn't collecting what you type (if it was, it would actually get them in huge trouble), but it does send a shitton of user data. I turn it off on every PC I have and make sure to double check if it's off after windows updates. Isn't great, but until Wine/proton gets better and is developed with supporting minimum feature levels of libraries in mind, a lot of us (myself included) will be stuck on windows for the foreseeable future. Wine support for more modern Windows libraries is a minefield: if you have an app that uses a function that isn't typically used, it may be completely unimplemented in Wine. I had that happen to me with my HP2 editor project, I had to code around this "hole" in Wine, using a lot more code instead of calling the API method that did most of the work. It seems that only very popular titles and software gets development on Wine, leaving us smaller developers to fend for themselves. It's not the "correct" way to handle Wine/Proton, but I just detect it and then handle these incompatibilities, as the alternatives cause issues on Windows.

Anyways, from Microsoft's own page on recall, it requires:
A Copilot+ PC from Qualcomm, Intel, or AMD.
Arm64EC (Emulation Compatible) is not currently supported.
The April 2025 Windows non-security preview update or later must be installed on your device.
Consumers with Copilot+ PCs can be among the first to experience these new features by going to: Settings > Windows Update and turning on "Get the latest updates as soon as they're available." Then select "Check for Updates" to download and install the April non-security preview release. In some cases, features may be provided via a separate update.

https://learn.microsoft.com/en-us/windows/ai/recall/

If you never add a NPU to your system (or get one with one), you're fine then.
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Patrick Bateman
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Re: New features and changes of upcoming patch 469f

Post by Patrick Bateman »

Metallicafan212 wrote: Mon Jun 30, 2025 3:04 am You can block all the telemetry, and block recall, using tools like O&O's Shutup10+.
Look, even the existence of such tool obviously show that win10\11 is crap. But on starting page of that tool present this options like:
Disable transmission of typing information
Disable sharing of handwriting data
Disable conducting experiments with this machine by Microsoft
Every person who is not obedient lamb of corporations and conformist status-quo lover, UNDERSTANDS that this options means actually this:
Image
Telemetry isn't collecting what you type
"Blessed are believers, for they have a kingdom of heaven" Gospel of Matthew (chapter 5, verse 3)

No. It is collecting what they type. You can believe what ever you like. But harsh reality is this: they collecting all the data they can without any punishment due to massive erosion of human rights on west and massive degradation of American society.
I turn it off on every PC I have and make sure to double check if it's off after windows updates.
I installing slip-streamed version of Windows 7 where all telemetry cut out of the .ISO file.
But it's our personal business. Globally - 99% of users don't even know about telemetry, let alone how to disable it.
"My pain is constant and sharp and I do not hope for a better world for anyone"
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f7r
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Re: New features and changes of upcoming patch 469f

Post by f7r »

I suggest we stop these pointless battles. Everyone will stick to their own opinion. Whatever we do everything is moving forward. In any case we have what we have. These holy wars are not relevant to the topic. Moreover we do not need this to have a negative impact on the further development of our beloved UT99. Although my previous comments make it obvious how I feel about mswin, I truly hope the developers will achieve success and face fewer side problems.
Buggie
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Re: New features and changes of upcoming patch 469f

Post by Buggie »

13. Open maps from different UE1 games

469f able open maps from almost all UE1 titles. Here not full list:

+Adventure Pinball: Forgotten Island
+Deus Ex
+Disney's Brother Bear
+Dr. Brain: Action Reaction
+Harry Potter and the Chamber of Secrets
+Harry Potter and the Philosopher's Stone
+Hired Guns
+Jazz Jackrabbit 3D
+Mobile Forces
+Nerf Arena Blast
+Rune
+Star Trek: Deep Space Nine: The Fallen
+Star Trek: The Next Generation: Klingon Honor Guard
+Tactical Ops: Assault on Terror
+The Wheel of Time
+TNN Outdoors Pro Hunter
+Unreal
+Unreal Tournament
+Unrealty
+X-COM: Alliance
+X-COM: Enforcer

-Clive Barker's Undying - different format of maps
-Duke Nukem Forever - different base engine classes.
-New Legends - different base engine classes.

Note: Map open with nullify missing resources. There will be missed things.

Rajplu
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Re: New features and changes of upcoming patch 469f

Post by Rajplu »

I downloaded the "El Dorado Server Character Packs." It's really cool, but it turns out there's a limit in the "Players Setup": only 64 slots. There are 32 slots for bots, and to set these skins, you have to do it manually in the file.
Is it possible to increase these values in both places to 128 slots in the pack?

EDIT:
Yes, I know there's an El Dorado Player Setup. I mean bots, so there are 128 slots.
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yurkapotam
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Re: New features and changes of upcoming patch 469f

Post by yurkapotam »

Rajplu wrote: Sat Jul 26, 2025 10:14 pm I downloaded the "El Dorado Server Character Packs." It's really cool, but it turns out there's a limit in the "Players Setup": only 64 slots. There are 32 slots for bots, and to set these skins, you have to do it manually in the file.
Is it possible to increase these values in both places to 128 slots in the pack?
ask the mod's developers
:barf:
Rajplu
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Re: New features and changes of upcoming patch 469f

Post by Rajplu »

I messed it up a bit, sorry. The thing is, in the base game, there's a limit to how many skins a player can display; there are 64 slots for players and 32 slots for bots.
Buggie
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Re: New features and changes of upcoming patch 469f

Post by Buggie »

14. Fast undo/redo delete 18000 actors

In 469f we significantly improved the speed of undo/redo operations.

In this video, you can see how fast 469f performs undo/redo: instead of 25 seconds for 18,000 actors, it takes less than 1 second.

This allows mappers to undo/redo large actions much more comfortably.


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Rajplu wrote: Sat Jul 26, 2025 10:24 pm I messed it up a bit, sorry. The thing is, in the base game, there's a limit to how many skins a player can display; there are 64 slots for players and 32 slots for bots.
You can open GitHub issue about that. And maybe one day it be solved.
darksonny
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Re: New features and changes of upcoming patch 469f

Post by darksonny »

Buggie wrote: Fri Jul 25, 2025 10:31 pm 13. Open maps from different UE1 games

469f able open maps from almost all UE1 titles. Here not full list:


+Deus Ex
+Rune
+Unreal
+Unreal Tournament
+Unrealty


Note: Map open with nullify missing resources. There will be missed things.

This what do you mean, you can play these maps from another games inside ut goty with the ut gametype and stock ut weapons or how could this work with these games (except ut game)
Unreality its a mod or another game?

Thanks for your contributions
Buggie
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Re: New features and changes of upcoming patch 469f

Post by Buggie »

You can open maps, textures, sometimes actors and meshes from other UE1 games or UE1 based things. Unreality not a game. It is 3D space. You can consider it like another standalone game, but it is not a game. It like 3D view of some places, which use UE1 engine.

What actually you can do with that assets - up to you. For example I recently port DrBrain maps and make 4 MH maps from them.
Buggie
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Re: New features and changes of upcoming patch 469f

Post by Buggie »

15. Paste entire structure at once

In 469f you can paste an entire structure at once in the property editor.
Just select its outer item and press Ctrl+V.
To copy it, use Ctrl+C in the same way.
The data is stored in text form, so it can be easily edited in any text editor and copied from there.

This addition greatly improves editing actor properties and class defaults, such as colors, locations, or any other structures.

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Re: New features and changes of upcoming patch 469f

Post by Buggie »

16. Sharper Aiming with Raw & Direct Input Ballistic Curve

In 469f we’ve brought back a classic: the non-linear ballistic curve from Windows XP’s Enhanced Pointer Precision (EPP).

Now you can enjoy sharp, snappy turns and precise aim — just like with Cursor Input back in the day. But since Cursor Input doesn’t work reliably on Windows 10+, we’ve ported that curve straight into Raw and Direct Input.

✨ The best part? It’s completely optional. By default it’s off, but you can easily enable it in your .ini file. Just head to [WinDrv.WindowsClient] and set RawEnhancedPointerPrecision or DirectEnhancedPointerPrecision to True.

We’ve also polished up Direct Input and massively boosted Raw Input. With ultra-low latency and stutter-free performance, Raw Input in 469f feels smoother than ever — better than any version before it, even 469b.

🎯 The result: super smooth aiming, crisp turns, and rock-solid precision whenever you want it.

Buggie
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Re: New features and changes of upcoming patch 469f

Post by Buggie »

17. Convert Mesh to Brush

In 469f you can now convert any mesh into a brush — even movers!

This opens up tons of creative possibilities: embed meshes directly into geometry, tweak them to your liking, or give them precise collision.

⚠️ Just a heads-up: highly detailed brushes can easily blow up the BSP, so use with care.


Auto merged new post submitted 25 minutes later
[/color]18. Convert Brush to Mesh

With 469f, you can now convert any brush into a skeletal mesh — and it completely changes what’s possible in mapping!

This powerful feature opens up new horizons:

* Turn decorations into meshes to reduce BSP load
* Unlock effects like environmental mapping (impossible on BSP)
* Build more detailed maps without hitting BSP limits
* Boost performance — meshes don’t tank FPS across the whole level like BSP brushes do
* Easily edit and create meshes for any purpose
* Use proper LODs so geometry simplifies at a distance → more FPS
* Create movable elements without relying on clunky movers and their glitches
* Fix or mask BSP errors
* Convert existing non-skeletal meshes into skeletal LOD meshes
* Apply Gouraud lighting to specific level pieces
* …and much more!

🚀 This is a game-changing feature that takes mapping to the next level!