@wallabra Then write a request in Suggestions, Criticism, Feedback
And we can discuss the necessity of such a section.
Right now this thread belongs in off-topic.
Which doesn't mean that this project isn't interesting.
Surreal Engine - [Unreal Tournament (UT99) Engine Reimplementation]
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papercoffee
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Red_Fist
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Re: Surreal Engine - [Unreal Tournament (UT99) Engine Reimplementation]
Before,,,everyone chimed in.
My main observation is ,, adding links to github, AND READING.
I don't read github to understand it, I do know a little code.
So for me I STILL, don't know what it makes, changes, does, or works, to know what the project is trying to accomplish.,.,., as opposed to posting links to github.
Like what is it
My main observation is ,, adding links to github, AND READING.
I don't read github to understand it, I do know a little code.
So for me I STILL, don't know what it makes, changes, does, or works, to know what the project is trying to accomplish.,.,., as opposed to posting links to github.
Like what is it
Binary Space Partitioning
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SilverSound
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Re: Surreal Engine - [Unreal Tournament (UT99) Engine Reimplementation]
I don't see the need. There would be one section for one thread for one project. Maybe if the original unreal engines go open source, we could see a section for that like doom. there isn't a reason to right now.
"Woah what?! I wish I was recording that...."
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wallabra
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Re: Surreal Engine - [Unreal Tournament (UT99) Engine Reimplementation]
I'm not holding my breath for Epic to open source the engine. Tim Sweeney's kind of... bleh. Why should we wait on them when we can reverse engineer the engine? What is the practical diference? Because, like I said earlier, it's not illegal or anything.SilverSound wrote: ↑Sat May 03, 2025 7:22 pm Maybe if the original unreal engines go open source, we could see a section for that like doom. there isn't a reason to right now.
boing boing
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OjitroC
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Re: Surreal Engine - [Unreal Tournament (UT99) Engine Reimplementation]
Isn’t reverse engineering specifically prohibited by the EULA for UT99 v436?
Doesn’t Unreal Engine1 contain ‘components' used under licence by Epic which would thus require the grant of a licence by their developers for use in any other context? (This is implied by the devs of SE in their reply to an issue raised on GitHub).
Doesn’t Unreal Engine1 contain ‘components' used under licence by Epic which would thus require the grant of a licence by their developers for use in any other context? (This is implied by the devs of SE in their reply to an issue raised on GitHub).
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TigerTheGreat
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Re: Surreal Engine - [Unreal Tournament (UT99) Engine Reimplementation]
Reverse-engineering is prohibited by pretty much EVERY game's EULA for at least two decades now. At LEAST.

I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.
~formerly Delacroix
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gargul2
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Re: Surreal Engine - [Unreal Tournament (UT99) Engine Reimplementation]
I did not, and I do know what the project is about, maybe I used too broad wordings on my side in my comment, most likely due to context of whole discussion regarding a realationship of the project to UT99 game as a whole, hence I reffered to it as a whole, and used wording that refers to the whole, hence dropped "engine" part, but I knew it's about an engine only.SilverSound wrote: ↑Fri May 02, 2025 10:10 pm You got that part wrong and is probably what has caused you confusion. It's a re-implementation of Unreal Engine NOT UT99.
Which means by a logical deduction, that it's related at least indirectly (or partially, call it what you like), at least some progress here compared to what was heavily and aggressively accented / claimed at the beginning of the thread by some users who wrote that it's unrelated "at all".
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Metallicafan212
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Re: Surreal Engine - [Unreal Tournament (UT99) Engine Reimplementation]
I have no clue what you're trying to get at here man, it's off-topic because we at OldUnreal are currently officially supporting UT with patches and the ability to get a legal copy of the game for free. The community is thriving, active, and supported.
Surreal engine is just a reverse engineering platform with the goal to eventually run all UE1 games, but not MOD them. That is out of scope. It isn't the normal game, nor will it ever will be. Their plan is just to run the base games for each game, not enhance them. The OldUnreal 469 patch (and eventual 470 patch) are currently enhancing UT99. The OldUnreal patch is the OFFICIAL patch for the game, as we have agreements in place with Epic to do so, and agreements in place to also distribute the game for free, with the patch in our installer. Surreal engine is off topic because it isn't official, that's the short.
@papercoffee Might want to just lock this thread, it's going nowhere and I think it's just going to continue to drive drama.
Surreal engine is just a reverse engineering platform with the goal to eventually run all UE1 games, but not MOD them. That is out of scope. It isn't the normal game, nor will it ever will be. Their plan is just to run the base games for each game, not enhance them. The OldUnreal 469 patch (and eventual 470 patch) are currently enhancing UT99. The OldUnreal patch is the OFFICIAL patch for the game, as we have agreements in place with Epic to do so, and agreements in place to also distribute the game for free, with the patch in our installer. Surreal engine is off topic because it isn't official, that's the short.
@papercoffee Might want to just lock this thread, it's going nowhere and I think it's just going to continue to drive drama.
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UnrealGGecko
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Re: Surreal Engine - [Unreal Tournament (UT99) Engine Reimplementation]
Agreed.
-=Locked=-
-=Locked=-

My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
