Maybe one solution is to define an extra Actor containing the array and replicate it to clients - will this work?
Or is there even another option?
FYI: This reads the array from client's USER.INI:
Code: Select all
class HUDSB expands ChallengeTeamHUD;
struct TChargedInventory {
var string AClass;
var byte ChargeMultiplicator;
var byte ChargeAttention; // Warning: soon running out (default 10)
var byte ChargeExhausted; // Alert: running out (default 5)
};
var config TChargedInventory ChargedInventories[8];