[UNREAL] DM-EncomTower

Maps, mods and resources ported from or to Unreal.
Must run in UT99 or with Oldskool Amp'd.
Unreal 227 only projects are "Off-Topic"
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jmartin
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[UNREAL] DM-EncomTower

Post by jmartin »

QC check requested.

Please let me know if there are any problems with this map.

For Unreal 1 only. Should run fine under patch 226.

Requires the Parachute4 mod. http://www.islandalien.com/unreal/mods/Parachute4.zip

Special thanks to Smartball and dWolf07 for the excellent "Parachute" mod, which was one of the main reasons for making this map in the first place.

Thanks so much.

https://www.mediafire.com/file/naibdov6 ... L.zip/file
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Last edited by jmartin on Sun Jun 15, 2025 1:21 am, edited 1 time in total.
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browndl
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Re: DM-EncomTower

Post by browndl »

Interesting. For me the map is very dark. For some reason I had to copy paste the AmbCity.uax from my UT instalation. The building is nice, it ran well. The dog and other audio seemed to work. Although I never could figure out how to get the parachute to work. LOL I will not say how many times I cratered.
Time is the only form of currency that you spend without knowing your balance. Use it wisely.

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jmartin
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Re: DM-EncomTower

Post by jmartin »

browndl wrote: Sat Jun 14, 2025 11:27 pm Interesting. For me the map is very dark. For some reason I had to copy paste the AmbCity.uax from my UT instalation. The building is nice, it ran well. The dog and other audio seemed to work. Although I never could figure out how to get the parachute to work. LOL I will not say how many times I cratered.


Thanks browndl.

Yep, that's my oversight. I forgot AmbCity.uax is not included in Unreal 1.

I have since replaced it in the original post. (DM-EncomTower06-L)

This is why I'm grateful having you guys around to check these things before publishing the final version. It seems no matter how many times you test something, there is always something that gets overlooked.

Thanks again :tu:

To activate the Parachute press Enter. (or what ever key you have assigned to "Activate")

Just like the Flash Light or Jump Boots.

Que it up, jump and press Enter.

You can also use the Directional keys for limited steering.

PS. I always wondered why they made it so you can't turn the Searchlight and Jump Boots On and Off in UT like you can in Unreal?
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papercoffee
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Re: DM-EncomTower

Post by papercoffee »

jmartin wrote: Sat Jun 14, 2025 4:13 pm For Unreal 1 only. Should run fine under patch 226.
So ...this nice map is only working in Unreal?
If yes, I have to move it into https://ut99.org/viewforum.php?f=59 then.   
Auto merged new post submitted 1 hour 23 minutes later
Re: [UNREAL] DM-EncomTower
Ok =MOVED= for now.
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jmartin
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Re: DM-EncomTower

Post by jmartin »

papercoffee wrote: Sun Jun 15, 2025 1:46 pm
So ...this nice map is only working in Unreal?
If yes, I have to move it into https://ut99.org/viewforum.php?f=59 then.   
Auto merged new post submitted 1 hour 23 minutes later
Re: [UNREAL] DM-EncomTower
Ok =MOVED= for now.
No problem.

Actually that file should run equally well in Unreal and UT (if anyone wants to try it) depending on which patches are used, except the Parachute mod only works in Unreal 1, and in UT will revert back to the default JumpBoots.

Maybe if Smartball comes out of retirement he can make a UT version of that mod. :D

It was kind of fun going back and dusting off the old Unreal 1 editor for this special occasion.

Thanks PC. :tu:
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papercoffee
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Re: DM-EncomTower

Post by papercoffee »

jmartin wrote: Sat Jun 21, 2025 6:38 am Maybe if Smartball comes out of retirement he can make a UT version of that mod. :D
:lol2: That would be cool.