MH-DrBrain41

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Buggie
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MH-DrBrain41

Post by Buggie »

Conversion for MonsterHunt level 41 from DrBrain game.
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MH-DrBrain41v2.7z
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Last edited by Buggie on Thu Aug 28, 2025 8:19 am, edited 2 times in total.
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Kayako
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Re: MH-DrBrain41

Post by Kayako »

Oh wow, This looks interesting, I wanna try it right away when I get the chance! thanks Buggie!

Edit: As soon as the first doors open I get this:
Image

My guess is it might be fixed in the very latest version of the game? May patch later and check!
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Barbie
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Re: MH-DrBrain41

Post by Barbie »

Looks like not designed for v436 (freeze after opening first door):
UnrealTournament.log wrote:Critical: URender::DrawLodMesh
Critical: (LodMesh MH-DrBrain41v0.Deps.RoboTurret)
Critical: DrawMesh
Critical: URender::DrawActorSprite
Critical: URender::DrawFrame
Log: URender::DrawWorld anomaly
Critical: URender::DrawLodMesh
Critical: (LodMesh MH-DrBrain41v0.Deps.RoboTurret)
Critical: DrawMesh
Critical: URender::DrawActorSprite
Critical: URender::DrawFrame
Log: URender::DrawWorld anomaly
etc etc.

v469e works.
"If Origin not in center it be not in center." --Buggie
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Kayako
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Re: MH-DrBrain41

Post by Kayako »

Barbie wrote: Wed Aug 27, 2025 11:09 am v469e works.
The March 30 preview and anything older seem to crash with it, haven't tried the newest version yet, but guess the very latest patch can run it!
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Buggie
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Re: MH-DrBrain41

Post by Buggie »

Yes, it related to fixed bug - if mesh contain more then 7 index for texture it will read garbage data on old clients and likely crash. i will check if that can be fixed,   
Auto merged new post submitted 40 minutes later
v1

- Fix work on pre-469e clients.

Updated in first post: https://ut99.org/viewtopic.php?t=16960
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Barbie
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Re: MH-DrBrain41

Post by Barbie »

436 clients can play, thanks.
Just one visual issue with the movers in v436 but no need to fix:
MH-DrBrain41v1-Movers_in_v436.jpg
And btw I changed TriggerType of the door triggers from TT_AnyProximity to TT_PlayerProximity - otherwise game play sticks in spawn tunnel.
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Buggie
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Re: MH-DrBrain41

Post by Buggie »

For me doors fine in 436
scr_1756352121.png
   
Auto merged new post submitted 3 hours 43 minutes later
v2

- Open doors only by pawns.
- Mark secret items as secrets.

Updated in first post: https://ut99.org/viewtopic.php?t=16960
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Barbie
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Re: MH-DrBrain41

Post by Barbie »

Sometimes doors look strange even in v469e (all 3 parts of door were closed in fact):
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"If Origin not in center it be not in center." --Buggie
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Re: MH-DrBrain41

Post by Buggie »

Weird. Any way of stable reproduce? I suspect that cause by monsters stuck in the doors?
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jmartin
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Re: MH-DrBrain41

Post by jmartin »

Wow, very original unique looking map. Do you have a non-MH version?
Thanks.
Buggie
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Re: MH-DrBrain41

Post by Buggie »

No. But delete all monsters and few MH related actors is not big deal.
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Barbie
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Re: MH-DrBrain41

Post by Barbie »

Buggie wrote: Sun Aug 31, 2025 12:49 am Weird. Any way of stable reproduce?
Sadly no (and I have to mention that it happened on net play).
Buggie wrote: Sun Aug 31, 2025 12:49 am I suspect that cause by monsters stuck in the doors?
Nope - as I wrote, it was only visual open. Approaching the door, all 3 elements moved from center to outside. Furthermore all 3 elements have the same and unique value for ReturnGroup.
"If Origin not in center it be not in center." --Buggie