Conversion for MonsterHunt level 17 from DrBrain game.
MH-DrBrain17
-
Buggie
- Godlike
- Posts: 3549
- Joined: Sat Mar 21, 2020 5:32 am
-
Kayako
- Masterful
- Posts: 510
- Joined: Tue May 01, 2012 12:29 pm
- Personal rank: Dead and back!
Re: MH-DrBrain17
These are all really good! Just wondering though, I looked into the maps in the editor, and all the enemy/turret models and such seem to have animations, wouldn't it be awesome to actually use them as custom monsters? (Probably a fair bit of extra work, but changing the model and changing the collision/animations of existing monsters would be enough!)
The mad (undead) mapper formerly known as --=VatcilliZeitchef=--
-
Buggie
- Godlike
- Posts: 3549
- Joined: Sat Mar 21, 2020 5:32 am
Re: MH-DrBrain17
Feel free do this then. If you can make such monsters I can include it in the map (this and others).
-
Kayako
- Masterful
- Posts: 510
- Joined: Tue May 01, 2012 12:29 pm
- Personal rank: Dead and back!
Re: MH-DrBrain17
I could give it a try, I kinda suck at coding but this, at least, is something I have done before!
I've never played the original game though, so if I end up doing this I would probably make the enemies more "What feels fun gameplay wise" rather than "what's close to the original"
Auto merged new post submitted 1 hour 18 minutes later
Making progress but as I said I am not a coder, running into more issues than expected and he refuses to do ranged attacks and some of the melee attacks don't do damage X3
May try more later, I am out of time for now!
I've never played the original game though, so if I end up doing this I would probably make the enemies more "What feels fun gameplay wise" rather than "what's close to the original"
Auto merged new post submitted 1 hour 18 minutes later
Making progress but as I said I am not a coder, running into more issues than expected and he refuses to do ranged attacks and some of the melee attacks don't do damage X3
May try more later, I am out of time for now!
The mad (undead) mapper formerly known as --=VatcilliZeitchef=--