MH-HauntedHalloween [Complete! Happy Halloween!]

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Kayako
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Re: MH-HauntedHalloween (Feature-complete!)

Post by Kayako »

-Added clocks (The visual doesn't update real-time online but will instead show the server time at the start of the map)
-Fixed some floating graves and trees
-Per request, Added a little back-room area where you can recover health and ammo
-Added an extra effect to the end scene
-All (pre-placed) ammo now give double the bullets

Unless any critical errors are found, this will be the final version!
Last edited by Kayako on Wed Oct 08, 2025 9:38 pm, edited 1 time in total.
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Barbie
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Re: MH-HauntedHalloween (Final)

Post by Barbie »

Players often don't find the key (Trigger79), enter the house (Brush481) through the window and activate the GYLever. "SecondStart" is enabled then and players respawn in house with locked door.
Suggestion: add an indestructible window or some bars to prevent passing.
"If Origin not in center it be not in center." --Buggie
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Kayako
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Re: MH-HauntedHalloween (Final)

Post by Kayako »

Thank you, I will think of something. I deleted the download for now until I know of more fixes and addressed them, since I don't want the level to become too widespread and cause mass incompatibility issues. I had hoped to have this be the final version, I don't want to make a v2/3/4 for every new issue.

The window was expected to be too high to jump through but I didn't keep in mind that some servers play with double/quad jumps or are really good at explosion-jumping, I was thinking of putting some blockplayers in the windows but removed them. Instead I made it so that in the case you somehow DO get in there the door can be opened from the inside, skipping the key. This will skip some objectives and will likely result in a worse rating at the end but it's a speedrun strat now!
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Barbie
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Re: MH-HauntedHalloween (Awaiting final tests.)

Post by Barbie »

Doublejump is deactivated for this map on my servers - players know rocket- or shockball jump. :twisted:
"If Origin not in center it be not in center." --Buggie
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Kayako
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Re: MH-HauntedHalloween (Awaiting final tests.)

Post by Kayako »

Barbie wrote: Wed Oct 08, 2025 10:25 pm Doublejump is deactivated for this map on my servers - players know rocket- or shockball jump. :twisted:
Or in this case, ripper-jump I guess, Mwahaha~!
Let me know if there's any other things I need to patch, but now the window will be a proper shortcut!
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Barbie
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Re: MH-HauntedHalloween (Awaiting final tests.)

Post by Barbie »

Got a bunch of Access Nones in server's log (only the first occurrence is quoted):
MyDeathCountMutator MH-HauntedHalloween.MyDeathCountMutator0 (Function MH-HauntedHalloween.MyDeathCountMutator.PreventDeath:0023) Accessed None 'Killer'
class MyDeathCountMutator, line 65

Code: Select all

<	if (Killer.bIsPlayer && Killed.IsA('ScriptedPawn') )
> 	if (Killer != None && Killer.bIsPlayer && Killed.IsA('ScriptedPawn') )
PointGiver MH-HauntedHalloween.PointGiver1 (Function MH-HauntedHalloween.PointGiver.Trigger:0008) Accessed None 'EventInstigator'
PointGiver MH-HauntedHalloween.PointGiver1 (Function MH-HauntedHalloween.PointGiver.Trigger:0010) Accessed None
class PointGiver
line 11:

Code: Select all

< 	EventInstigator.PlayerReplicationInfo.Score += score;
> 	if (EventInstigator != None && EventInstigator.PlayerReplicationInfo != None) EventInstigator.PlayerReplicationInfo.Score += score;
GreenEggs MH-HauntedHalloween.GreenEggs9 (Function MH-HauntedHalloween.GreenEggs.Died:0008) Accessed None 'Killer'
GreenEggs MH-HauntedHalloween.GreenEggs9 (Function MH-HauntedHalloween.GreenEggs.Died:0010) Accessed None
class GreenEggs
line 38:

Code: Select all

<    Killer.PlayerReplicationInfo.Score += 2;
>    if (Killer != None && Killer.PlayerReplicationInfo != None) Killer.PlayerReplicationInfo.Score += 2;
line 43:

Code: Select all

< if ( Event != '' )
> if ( Event != '' && Killer != None)
HiddenDeco MH-HauntedHalloween.HiddenDeco2 (State MH-HauntedHalloween.HiddenDeco.Visible:0015) LoopAnim: Sequence 'None' not found in Mesh 'PumpkinRed'
HiddenDeco MH-HauntedHalloween.HiddenDeco0 (State MH-HauntedHalloween.HiddenDeco.Visible:0015) LoopAnim: Sequence 'None' not found in Mesh 'IPanel'
(unsure how to fix)
CreditsTeleporter MH-HauntedHalloween.CreditsTeleporter0 (Function MH-HauntedHalloween.CreditsTeleporter.Teleport:0023) Accessed None 'Owner'
class CreditsTeleporter
line 24:

Code: Select all

<		if ( I.Owner.IsA('Pawn') && Pawn(I.Owner).bIsPlayer )
>		if ( if (I.Owner != None && I.Owner.IsA('Pawn') && Pawn(I.Owner).bIsPlayer )
HuntCameraBeta MH-HauntedHalloween.HuntCamerabeta3 (Function MH-HauntedHalloween.HuntCameraBeta.UnsetCamera:00DE) Accessed None 'Weapon'
(This function assumes a maximum of 32 players ("var playerpawn players[32]") what may be wrong.)
line 205:

Code: Select all

<			if (players[i].weapon.IsInState('DownWeapon') )
>			if (players[i].weapon != none && players[i].weapon.IsInState('DownWeapon') )
line 208:

Code: Select all

<			if ( players[i].weapon == None || (players[i].weapon.AmmoType.AmmoAmount <= 0 && players[i].weapon.AmmoName != None ))
>			if ( players[i].weapon == None || players[i].weapon != None && ((players[i].weapon.AmmoType.AmmoAmount <= 0 && players[i].weapon.AmmoName != None )))
"If Origin not in center it be not in center." --Buggie
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Kayako
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Re: MH-HauntedHalloween (Awaiting final tests.)

Post by Kayako »

Oh these are good to know since they are also used in other levels, best to weed them out everywhere!
Unfortunately I won't be able to address the code ones till next week since my coding attempts break more than they fix. :loool:
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Barbie
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Re: MH-HauntedHalloween (Awaiting final tests.)

Post by Barbie »

Just notice me if I should help - all changes are already done above. ^^
Furthermore the clock is not working online, I'll investigate it later. Also I recommend not using a hour hand for seconds nor ticking sounds, because it is unusual for a tower clock. 8)
"If Origin not in center it be not in center." --Buggie
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Kayako
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Re: MH-HauntedHalloween (Awaiting final tests.)

Post by Kayako »

Barbie wrote: Thu Oct 09, 2025 11:40 am Just notice me if I should help - all changes are already done above. ^^
Furthermore the clock is not working online, I'll investigate it later. Also I recommend not using a hour hand for seconds nor ticking sounds, because it is unusual for a tower clock. 8)
Thank you, I wrote that last post after 3 days without sleep... so I didn't realize you already posted the fixes along with the old options! :loool:
I replaced the lines and tested it and all seems to work well now, also removed the second hand and the tick sound from the clock!

I'll delay posting the update until you know if the clock can be fixed online! The old version of the map only had 5 downloads so I don't plan on changing the name, shouldn't run into too many compatibility errors!
(Else I may change it it to "HauntingHalloween" since I am not a fan of putting "v2/fix" in my map names) :lol:
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Re: MH-HauntedHalloween (Awaiting final tests.)

Post by Barbie »

The clock hands will move in clients at online game when you set Mover's RemoteRole to "DumbProxy". Maybe someone knows how to rewrite code that the movers move on clients only...
(And you need only one "ClockInfo" for all clocks that have the same time.)
"If Origin not in center it be not in center." --Buggie
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Kayako
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Re: MH-HauntedHalloween (Awaiting final tests.)

Post by Kayako »

Thanks for all the feedback!
A point comes where I have to consider a map final and I think this is it.
  • Added checks to prevent a soft-lock if you ripper-jump into the guard tower
  • Finished balancing out the end score screen
  • Used @Barbie's code suggestions to get rid of most accessed-none related issues
  • Fixed the clocks
This will be the final update, and I will be uploading the map to Uarchive as well, thanks for everything!

Until The Uarchive adds a download link, the map will be available from Mediafire
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Re: MH-HauntedHalloween [Complete! Happy Halloween!]

Post by KingJosh »

UnrealTournament 2025-10-12 18-09-48-875.png
The functioning clock is a nice addition. never even knew that was possible until now
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Kayako
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Re: MH-HauntedHalloween [Complete! Happy Halloween!]

Post by Kayako »

Thanks! Barbie told me about it and I thought it would be nice to drive home the theme of "You're stuck in an inescapable, endless night"!
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Re: MH-HauntedHalloween [Complete! Happy Halloween!]

Post by williamnosdukeweh14usa »

That's a great Halloween Monster Hunt map and I'm glad it's completed anyway.
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Kayako
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Re: MH-HauntedHalloween [Complete! Happy Halloween!]

Post by Kayako »

Thank you! Just in time too!
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