UT too dark with opengl as the rendering device
UT running too fast
UT not running/not running well on multi-core (further down in following posts)
UT has 'skating' players while online (further down in following posts)
UT doesn't properly exit from memory (leaves a process running)
Hello All,
DARKNESS FIX
If you need help fixing UT's original Opengl's darkness or supersonic speed (on some newer systems), read on and be helped
![thumbsup :tu:](./images/smilies/thumbsup.gif)
I am using Opengl 3.4 from http://cwdohnal.home.mindspring.com/utglr/ choose the first download ''utglr34.zip'' 111kb.
(or you can get it on this site @ http://www.ut99.org/download/44/
![Embarassed :oops:](./images/smilies/icon_redface.gif)
*IMPORTANT* Now go into your unrealtournament/system folder and
rename opengldrv.dll to old-opengldrv.dll.
Extract the new opengldrv.dll and copy it into the unrealtournament/system folder.
The only pain in Butt was to have to type in all the changes to unrealtournament.ini [OpenGLDrv.OpenGLRenderDevice] section, since theres no separate text file download for that.
The settings page http://cwdohnal.home.mindspring.com/utglr/settings.html
has all the line entries to add to the ini. If the forums will allow it I'll add my ini to this post
![Smile :)](./images/smilies/icon_smile.gif)
TOO FAST FIX
FrameRateLimit allows you to set the maximum FPS, this cured the supersonic speed. I set mine to 85, but play with it to suit your tastes
![Smile :)](./images/smilies/icon_smile.gif)
Tweak away and frag ya latah!
-Tort