FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

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rohitggarg
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by rohitggarg »

rohitggarg wrote:Model is enforcer...so dont bother..
As i already said.. Gen has to give me the model and anims. He might be already doing all the insane stuff... :).. So stay tuned for more action..


EDIT: Just forgot that i didn't add eat ammo to it. What should i do.. If the user throws the weapon, he eats ammo and throws?? Hows that!!
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

Ferali got the idea....
can you make some button combo? like in UT 2004 "up up back back"...or something?
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by rohitggarg »

Never tried it though..
Seems like it would involve changing player class...Would try it out..
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by Feralidragon »

rohitggarg wrote:Never tried it though..
Seems like it would involve changing player class...Would try it out..
No, it doesn't. Like the SLV, RX and other vehicles (including my own), the player's movements are detected by reading some variables that give that info from the playerpawn itself, like bWasForward for example.

Although, you have to consider that the function in your weapons that will read these values will have to be forced to be replicated to the clients. So the function that will read these values out to your own weapons must be on the replication list as:

Code: Select all

reliable if (Role<ROLE_Authority)
        functionname;
And that function is NOT simulated, so be carefull.
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

@ Rohit ...so far great job.
The Canopener works... you pickup weapon and ammo ...and can shoot hand shoot ...the changing if the ammo is gone, works fine.

Can you put a little delay between each ammo change and is there some sound we can use as placeholder for the changing.

Now we can work on the different demage typ and rate of fire of each ammo.

:tu:

lulu and zacman how's your scripting going?

For me is the Salad-thrower tough to draw so Gen can handle this.
Hang in there.
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rohitggarg
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by rohitggarg »

Tx for testing out...wasn't hoping an bugs though :mrgreen: ..
Its actually going to be the anim for reload that will decide how much delay a player will experience while switching the ammo, can you please quantify it?? Also i put a anim for reloading which is making the enforcer look sideways :)...just for the sake of preventing drastic recoding so plugging in another anim is no problem at all..
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by zacman »

I got a wierd ass bug with the Paprinade... I fixed it, but the 'Nade decided that down was no longer down... I fired it, it flew forward then fellm UPWARDS, which, while freaking hilarious, NOT what I was after XD More or less done, just some final testing :D
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

lol ...this can be usefull for another weapon-mod.
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

Ok here is it now ....phuuuuuu ....now I need a coffee.
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by rohitggarg »

Hahaha... now that is insane... :loool: I can imagine a guy covered with salad all over and is not able to place another foot in fear that he will slip over a banana :tongue: ...
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

banana?

The salad-thrower is a powerfull weapon ...but with less attack range than the flak-cannon.
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by GenMoKai »

papercoffee wrote:Ok here is it now ....phuuuuuu ....now I need a coffee.
Pfff you need coffee already? you dont have to do the modeling :tongue:
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EAT THOSE FRIGGIN BANANAS !!!!!
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by zacman »

papercoffee wrote:lol ...this can be usefull for another weapon-mod.
SHUSH! I'm gonna us it in Reavers VX :P
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

GenMoKai wrote:
papercoffee wrote:Ok here is it now ....phuuuuuu ....now I need a coffee.
Pfff you need coffee already? you dont have to do the modeling :tongue:
Yeah... but the texturing of this "monster" will be brutal. :ironic2:

Ok... I work now at the Toastanator style-sheet.
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by zacman »

Erm, I may not be able to continue helping, depending on whether or not the comp shop fixes my laptop-it's gone mental, and I can't access anything. I can't do anything for at least today, maybe longer (May even have to buy a new one and get my mate to h4x all the data off my current one...)
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