FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Need some nice Mods? Here, you are right!
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Dr.Flay
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Post by Dr.Flay »

Placeable !?
You mean you can put them where you want in-game ?
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papercoffee
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Post by papercoffee »

Dr.Flay wrote:Placeable !?
You mean you can put them where you want in-game ?
Yes you pick it up like a normal weapon ...and can place it where ever you want ...the pudding-jumpspot will work for 3 or 4 jumps and disappear afterwards. That way can you share it with your teammates. :mrgreen:
We have to adjust the jump height and direction a little bit but it works.
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UnrealGGecko
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Post by UnrealGGecko »

papercoffee wrote:
Dr.Flay wrote:Placeable !?
You mean you can put them where you want in-game ?
Yes you pick it up like a normal weapon ...and can place it where ever you want ...the pudding-jumpspot will work for 3 or 4 jumps and disappear afterwards. That way can you share it with your teammates. :mrgreen:
We have to adjust the jump height and direction a little bit but it works.
Now that's awesome...
Jelly trampolines FTW!! :rock:
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Post by papercoffee »

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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Post by EvilGrins »

I take it that's the carrot-gun? Nice!

The bend in the left arm looks decidedly painful.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Chamberly
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Post by Chamberly »

I like that idea. Make me think of playing BT with this, I'll build a map and implement that gun! :loool:
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Image Edit: Why does my sig not work anymore?
Higor
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Post by Higor »

Make it insta-kill if hit right between the cheeks...
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:loool:
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GenMoKai
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Post by GenMoKai »

EvilGrins wrote:I take it that's the carrot-gun? Nice!

The bend in the left arm looks decidedly painful.
Its called the carroteer ;) Check the first page for more info
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EAT THOSE FRIGGIN BANANAS !!!!!
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papercoffee
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Post by papercoffee »

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EDIT-------------------------

Flay me to the Moon!!
Rocket Jump with the super shot of the Salad-Thrower!!
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Post by UnrealGGecko »

:rock: Looks friggin healthy fun!
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Post by JackGriffin »

paper has done countless things for this community. To thank him for his time I offered to finish the Food Fight mod. It's nearly there, beta testing will be in a week or two, and it's time to share in the progress. Nothing like a badly done promo video to ruin a mod launch :lol2: Be warned: I am NO graphic design artist or video wizard but I tried to make it a bit of an interesting video.

This has been a blast to do and we are pretty happy with the way things have turned out. Weapons have functional reloading, some fun ideas that haven't been seen, and they are very visually pleasing.

There will probably be another video or two later this week then open beta testing soon after.

-8IXfgWr9JE
So long, and thanks for all the fish
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Carbon
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Post by Carbon »

Let the diet begin!

Looks great guys....really awesome. :gj:
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Post by UnrealGGecko »

Looks really nice, but the arm on the Carroteer....... :barf:
Everything else is great! :rock: :thuup:
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Post by JackGriffin »

<I removed my post.>
Last edited by JackGriffin on Wed Apr 29, 2015 2:12 pm, edited 1 time in total.
So long, and thanks for all the fish
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Post by papercoffee »

JackGriffin wrote:Dude, come on....criticism right out of the gate?
Don't be too harsh ...it's ok and we work on the fix anyway. :wink: ... UnrealGecko had maybe just a bad day, that's all.