Okey, time to post an update on progress.
I Asked the dane if he wished to join but he wasnt interrested.
lately I havent posted much , but I have been using my spare time to code alot.
and ive changed a lot of things.
most of the stuff I have changed you wont noticed while playing, I have optimized the coding,
and can now make a new monster spawner plus projectile plus monster without typing any code.
Ive been playing with HUD and the MOD menu and I have good convidence that I will figure it out completely.
and I have already made a hud with shows some things, like:
-monsters you have spawned
-monster you have killed/lost/converted/healed
-total monsters in game
-your credits (gained by killing monsters)
other new stuff:
-monsters are not stutues anymore when spawned
-TeamDeatmatchMonstermatch. (still in progress)
which is basicly teamdeathmatch only with monstermatch weapons. up to 4 teams
-monsters have team colors, up to 4 teams.
-if you aim at a monster you can see who is its owner plus the monsters health
-all players have there own color within a team. lets say blue team has 3 players.
then blueplayer 1 his monsters are blue
blue player 2 his monsters are a different kind of blue
blue player 3 ....etc
-titanspawner ( spawns titans ;P)
-converterweapon.
the primary fire launches a projectile that can convert enemy monsters from whatever team to your team.
some monsters are harder to convert that others, and some monsters can not be converted at all.
the more you fire on a monster, the bigger that chance gets that the monster converts to your team
secundaryfire lauches a projectile that heals any pawn it hits up to 20 points
-nali priest spawner
spawns a nalipriest that can convert enemy monsters to your team.
-monster wont fight eachother until the match starts
-the more monsters you have, the slower your ammo regenerates. you can see how much slower your ammo regenerates in the HUD.
how strong your monsters are also effects ammo regeneration.
when your monsters die , your ammoregeneration rate is restored.
I am now working on the hud and the MOD menu.
I also want to implent a screen that you can summon when pressing a certain key
in the screen you can select the weapons you want to have.
and you can buy items to improve your monsters. you can buy items with credit, you receive credit by killing,converting,spawning,and healing allyd monsters
items that you can not lose when your dead. I have already made some of those items (first post), but they are still only pickups. although some items dont work properly anymore because I recoded a lot of stuff.
Ive been experimenting with these kind of thuff and I think I am able to make this
some pictures showing 4 teams
2 minutes after the game started:
http://img337.imageshack.us/img337/1986/shot0003a.jpg
a little later:
http://img88.imageshack.us/img88/9935/shot0068a.jpg
titan on a rampgage
http://img337.imageshack.us/img337/6495/shot0079a.jpg