Nice L.J.! Good to see you're back!
I'll do a little CTF...we'll see when it's done.
Lets make a community mappack
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- Inhuman
- Posts: 988
- Joined: Tue Feb 12, 2008 5:57 pm
- Personal rank: Low Poly Freak
Re: Lets make a community mappack
Ok, started working on my mappie. No sreenies yet.
I wish everyone luck, and freedom from stupidity.
I wish everyone luck, and freedom from stupidity.
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- Masterful
- Posts: 744
- Joined: Tue Jan 29, 2008 12:00 am
- Personal rank: Mad Carpenter
- Location: Germany
Re: Lets make a community mappack
pretty good quality from what I see there, good to have you on board of the mappack now^^L.J.Paranoid wrote:I have a map I could contribute if thats ok. . .I'm finally getting back into the swing of things (hopefully this is the last time I have to say this lol) Its a map I was meant to submit for the low poly pack. . .never got around to finishing it but I nearly have now and ever so slowly regaining my trademark polys (don't worry they aren't that high) heres a pic. . ignore the editorness oh and the grass too, it's about to be snow. . .anyway
I suppose it's going to be DM?
Also edited first post again:
Allowed Gametypes: All (including popular Mod Gametypes like Jailbreak or Monsterhunt)
Organisation: Shade, TheCorey and Me
Singleplayer allowed: Yes
Multiplayer allowed: Yes
Start Date: Anytime during these/next days
Finishing Date: TBD (Suggestment: May)
Type of Mappack: every Mapper with it's own Map(s)
Confirmed Mappers:DM Maps: 4
- Creavion - 1 Unreal-Singleplayer Map
- Milb - 1 CTF Map
- --=Aalexanderrr=-- - 1 CTF Map
- TheCorey - 1 DM Map
- Myth - 1 DM Map (+ 1 Assault Map)
- Feralidragon - 1 Assault and 1 CTF Map
- «:MX:»RoninMastaFX - 1 DOM Map
- GenMoKai - 1 DM Map
- L.J.Paranoid - 1 DM Map (?)
- Shadow - 1 DOM Map
DOM Maps: 2
CTF Maps: 3
Assault Maps: 1 (+ 1)
Singleplayer Maps: 1
Total Map Count: 11 (+ 1)
Currently Featured Gametypes: Unreal-Singleplayer, DM/TDM, CTF, Domination, Assault
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- Novice
- Posts: 5
- Joined: Mon Mar 24, 2008 1:02 am
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- Godlike
- Posts: 4497
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- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Lets make a community mappack
Sounds after a good mix, if everybody can finish his map.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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- Inhuman
- Posts: 945
- Joined: Sun Jan 27, 2008 5:25 pm
- Personal rank: BANANAS
- Location: Unknown?
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- Inhuman
- Posts: 988
- Joined: Tue Feb 12, 2008 5:57 pm
- Personal rank: Low Poly Freak
Re: Lets make a community mappack
K, I finished my dm.
DM-6th
2-6 players
2.76 MB
Average poly in view:120
Needs swJumpPad.u
no bsp holes
DM-6th
2-6 players
2.76 MB
Average poly in view:120
Needs swJumpPad.u
no bsp holes
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- Inhuman
- Posts: 899
- Joined: Tue Feb 05, 2008 4:26 pm
- Personal rank: UT99 God
- Location: England FTW
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- Godlike
- Posts: 5498
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
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- Site Admin
- Posts: 1481
- Joined: Sun Jan 27, 2008 12:03 pm
- Personal rank: Founder of UT99.org
- Location: Germany
Re: Lets make a community mappack
wow nice work!
But i see more potential in your map... there is room for improvement!
But i see more potential in your map... there is room for improvement!
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- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Lets make a community mappack
A fun map I see.. are you really sure that this is ready? You should think about some other details or use more textures, it looks a little bit boring for me. The idea is not bad, but I guess the map needs some fine-tuning and eye catcher.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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- Masterful
- Posts: 744
- Joined: Tue Jan 29, 2008 12:00 am
- Personal rank: Mad Carpenter
- Location: Germany
Re: Lets make a community mappack
so this is "final" ?? really?? I see no Item Placement, the texture(s) bore me to death, the 3 isles seem to be c/p work, don't missunderstand me, in overall I like the concept! It's a good idea but it fuckin' needs variation and improvements. Build some additional (2-3) isles that are floating above and below the main isles. The main isles should differ much more in shape and position (mostly z-axis!), maybe use some crystals in different colors (green, turq, blue) as secondary (next to "star light") light sources. Remember you have time until (into) may, USE the time. I expect that every map will be it's own little shining star!Myth wrote:K, I finished my dm.
DM-6th
2-6 players
2.76 MB
Average poly in view:120
Needs swJumpPad.u
no bsp holes
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- Site Admin
- Posts: 1481
- Joined: Sun Jan 27, 2008 12:03 pm
- Personal rank: Founder of UT99.org
- Location: Germany
Re: Lets make a community mappack
@all Mappers who want to make a map for our mappack:
New rules: Before finishing the map, please post 1-2 (or more) screenshots here. So the community can give some tips or suggestions to make the map better.
Nowadays its not easy to make a map that doesnt go down in the ocean of thousands of maps. To make our Mappack successfull, we need unique and extravagant maps. Something special! I hope you know what i mean.
Like Shadow says: "USE the time!"
New rules: Before finishing the map, please post 1-2 (or more) screenshots here. So the community can give some tips or suggestions to make the map better.
Nowadays its not easy to make a map that doesnt go down in the ocean of thousands of maps. To make our Mappack successfull, we need unique and extravagant maps. Something special! I hope you know what i mean.
Like Shadow says: "USE the time!"
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- Inhuman
- Posts: 899
- Joined: Tue Feb 05, 2008 4:26 pm
- Personal rank: UT99 God
- Location: England FTW
Re: Lets make a community mappack
Myth's map is special and different, I like the textures although I suppose he could use different ones. Also try and make some of the pillar things sparkle a bit
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- Inhuman
- Posts: 988
- Joined: Tue Feb 12, 2008 5:57 pm
- Personal rank: Low Poly Freak
Re: Lets make a community mappack
Finnaly some criticism.
Not 100% finished, still tweaking it. I'll be tweaking the map for a few days/weeks.
Item placement has been done. I killed all the actors when I made that screenie.
And using the time how I can. I got a lot on my mind these days.
There will be no major geometry changes.
Ummh, is it a problem if my map gets 5mb, will there be a filesize limit ?
Not 100% finished, still tweaking it. I'll be tweaking the map for a few days/weeks.
Item placement has been done. I killed all the actors when I made that screenie.
And using the time how I can. I got a lot on my mind these days.
There will be no major geometry changes.
Ummh, is it a problem if my map gets 5mb, will there be a filesize limit ?
You do not have the required permissions to view the files attached to this post.