Mounted Torchamajig, not sure how to explain...
Mounted Torchamajig, not sure how to explain...
I really have NO Idea how to do this, but you know those Infiltration Turrets the player controls? I want to make a sort of Searclight that the player can position and then move away to illuminate an area for my MH Map... Has anyone got any idea how I might do this?
- Shadow
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Re: Mounted Torchamajig, not sure how to explain...
Why don't you simply use the Flashlight Item ? (UnrealI.Flashlight)
Re: Mounted Torchamajig, not sure how to explain...
I want it to be a mounted searchlight thingie, like the police use in urban sieges to aim at buildings. I don't want the player to be able to walk off with it.
(EDIT)
Like this...
(EDIT)
Like this...
Re: Mounted Torchamajig, not sure how to explain...
Take a look at UnrealI.Flashlight's code, take a look at the Infiltration Turret's code. Study them until you understand how they work and then combine them into a new actor. I'm not very experienced in uscript so that's how I'd do it.
Re: Mounted Torchamajig, not sure how to explain...
you could give the flashligh to the player when he is standing close enough. and let the flashlight destroy its self if you are to far away