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view weapon/item strings in UnrealEd?

Posted: Sat Nov 07, 2009 6:26 pm
by LucienRavenwood
I'm a regular StuffSwapper user. I like to manually add strings because Stuff Importer's buggy as hell... not to mention it doesn't always find weapons. So is there a way to view weapon/ammo/pickup strings in UnrealEd? I seem to remember doing this once or twice, but for the life of me I can't remember how.

Re: view weapon/item strings in UnrealEd?

Posted: Sat Nov 07, 2009 6:37 pm
by Feralidragon
Once Ued openned:
1) Open the packages with the custom weapons (from the actor browser);
2) Still in the actor browser, go to:
Inventory > Pickup > Ammo (> TournamentAmmo most of the cases), for ammo;
Inventory > Pickup, for normal pickups
Inventory > Weapon (> TournamentWeapon most of the cases), for weapons.
3) Once found the ammo/pickup/weapon class you want, just open its default properties (right click on class > Default Properties), and then once there, see the string in: Object > Class .

I guess that's it (if it's the class strings you mean).

Re: view weapon/item strings in UnrealEd?

Posted: Sat Nov 07, 2009 6:48 pm
by LucienRavenwood
Thanks for the advice, but I must be doing something wrong. I still see the default UT weapon strings, and the package is still Engine.Actor. Trying to look at strings for Badlands.u - just to test it.