Viewing weapon/item strings (tutorial)
Posted: Sat Nov 14, 2009 12:14 am
Yes, I figured this one out too.
It's a little vague, but jesus christ... after manually sifting through .u files, this is a much easier method.
1.Run UT and start a practice session with the weapons/items you want. If the mod has its own game type or mutator, use that. If it's a standalone application (like UnrealFortress.exe), use that.
2.Bring up the console and enter "obj list class". It will give you a list of all objects in the level. You'll have to sort through them yourself and judge which ones belong to the mod.
You'll also need the package name, which is very easy to get. This is the .u file that came with the mod. So if it were Badlands.u you would type "summon badlands.tomahawk" - badlands being the package and tomahawk the item string. If it doesn't work at first, try a different package.
It's a little vague, but jesus christ... after manually sifting through .u files, this is a much easier method.
1.Run UT and start a practice session with the weapons/items you want. If the mod has its own game type or mutator, use that. If it's a standalone application (like UnrealFortress.exe), use that.
2.Bring up the console and enter "obj list class". It will give you a list of all objects in the level. You'll have to sort through them yourself and judge which ones belong to the mod.
You'll also need the package name, which is very easy to get. This is the .u file that came with the mod. So if it were Badlands.u you would type "summon badlands.tomahawk" - badlands being the package and tomahawk the item string. If it doesn't work at first, try a different package.