[INFO] Beta-Testers

User avatar
Saya-chan
Adept
Posts: 446
Joined: Mon Jun 02, 2008 10:46 am
Personal rank: Former UT99 modder
Location: Vigo, Galicia
Contact:

Re: [INFO] Beta-Testers

Post by Saya-chan »

Oh, BTW. Sign me up for XGraphics too, now that I remember...
Image
  ~♥~ Bless the Cute Emperor ~♥~
User avatar
Shadow
Masterful
Posts: 743
Joined: Tue Jan 29, 2008 12:00 am
Personal rank: Mad Carpenter
Location: Germany
Contact:

Re: [INFO] Beta-Testers

Post by Shadow »

Already done ;)

Anybody else interested in the Physics Engine and the UnrealAvatar Gameplay System ?
Image
User avatar
Shadow
Masterful
Posts: 743
Joined: Tue Jan 29, 2008 12:00 am
Personal rank: Mad Carpenter
Location: Germany
Contact:

Re: [INFO] Beta-Testers

Post by Shadow »

Ok time's over, at the end of March, no matter at which state the SDK is, I'm going to release an internal beta of the SDK, maybe progress will be even better with you guys having an eye on everything !

So mark 31.03.2010 on your Calender :D
From there on I'll provide a weekly Update until we can say we can go Open Beta ! (Hopefully early/mid-summer 2010)
After the first initial release of the Open Beta there'll be Monthly Updates/Patches, just like for the UDK
Image
User avatar
[did]Madis
Adept
Posts: 297
Joined: Tue Jun 03, 2008 2:48 pm
Personal rank: カニはとても美味しい

Re: [INFO] Beta-Testers

Post by [did]Madis »

Shadow wrote:Ok time's over, at the end of March, no matter at which state the SDK is, I'm going to release an internal beta of the SDK, maybe progress will be even better with you guys having an eye on everything !

So mark 31.03.2010 on your Calender :D
From there on I'll provide a weekly Update until we can say we can go Open Beta ! (Hopefully early/mid-summer 2010)
After the first initial release of the Open Beta there'll be Monthly Updates/Patches, just like for the UDK
I can't resist. Can I be in the internal beta?
Support Nuclear Races by visiting our ModDB profile
Image
Image
User avatar
Shadow
Masterful
Posts: 743
Joined: Tue Jan 29, 2008 12:00 am
Personal rank: Mad Carpenter
Location: Germany
Contact:

Re: [INFO] Beta-Testers

Post by Shadow »

[did]Madis wrote:
Shadow wrote:Ok time's over, at the end of March, no matter at which state the SDK is, I'm going to release an internal beta of the SDK, maybe progress will be even better with you guys having an eye on everything !

So mark 31.03.2010 on your Calender :D
From there on I'll provide a weekly Update until we can say we can go Open Beta ! (Hopefully early/mid-summer 2010)
After the first initial release of the Open Beta there'll be Monthly Updates/Patches, just like for the UDK
I can't resist. Can I be in the internal beta?
Just go to the first post of this thread, get yourself a suitable section (I prefer choosing one which isn't staffed yet, but one section may have multiple testers) and tell me which it is !

As long as it's Beta the SDK's Version is determined in Builds, starting at Build 100. As there'll be many updating Builds it's better to use a direct Number instead of a confusing X.Y.Z version designation. So the designition of each update is then "BuildCount - Release Date / Month". The title of update and fix isn't static, an Update may also contain fixes and vice versa, in that case the buildcounts add up (fix AND update in one, like (minor patch) 5 + 10 (minor update) = + 15 as sum).
  • Smallest Fixes (fixing existing features, 1-10), increasing build count +1
  • Minor Fixes/Patches (fixing existing features, 11-25), increasing build count +5
  • Minor Updates (implementing 1-4 new features/updates) increasing build count +10
  • Major Fixes/Patches (fixing existing features, 26-50), increasing build count + 50
  • Major Updates / Full Version Releases (5+ new feature/updates, or standalone full version release, not requiring prior patches) increasing build count + 100.
Image
Myth
Inhuman
Posts: 988
Joined: Tue Feb 12, 2008 5:57 pm
Personal rank: Low Poly Freak

Re: [INFO] Beta-Testers

Post by Myth »

Shadow wrote:So mark 31.03.2010 on your Calender :D
Marked.
User avatar
Feralidragon
Godlike
Posts: 5489
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: [INFO] Beta-Testers

Post by Feralidragon »

I think an internal section should be created for this (I mean, where only admins, mods, Shadow and beta-testers would have access, to avoid leaking and PM madness between Shadow and his beta-testers). Some new section called "SDK Beta-Testing".

Just my 2 cents though
User avatar
editor Dave
Inhuman
Posts: 904
Joined: Mon Mar 10, 2008 6:40 pm
Personal rank: Passionate SP Mapper
Location: Germany/Bavaria
Contact:

Re: [INFO] Beta-Testers

Post by editor Dave »

Perfect date because it's the beginning of the Easter holidays :tu:

Edit: I agree with Ferali's statement. We could use the CBP forum. We won't realease a third pack before you released the final SDK.
Image
10-Year Anniversary on Jun 08, 2019.
User avatar
Shadow
Masterful
Posts: 743
Joined: Tue Jan 29, 2008 12:00 am
Personal rank: Mad Carpenter
Location: Germany
Contact:

Re: [INFO] Beta-Testers

Post by Shadow »

Feralidragon wrote:I think an internal section should be created for this (I mean, where only admins, mods, Shadow and beta-testers would have access, to avoid leaking and PM madness between Shadow and his beta-testers). Some new section called "SDK Beta-Testing".

Just my 2 cents though
that would be highly useful ! I'm going to speak with shade..


@ Date, yes that was my intention, so everyone should have plenty / more time than usual

With the next build of the X-Menu GUI I'll post the first news article about the SDK containing a summary article (about features added around the first quarter of 2010) at ModDB which traditionally gives a boost in popularity and average user visits, current average user visits are now at ~100 (60 - 150) visits a day. The average monthly user visits increased by +2000 from ~1100 to over 3000 a month.
Image
User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: [INFO] Beta-Testers

Post by Creavion »

editor Dave wrote:We won't realease a third pack before you released the final SDK.
Find the mistake. (striked text does not work). Plz, a little bit more pessimism/realism
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
User avatar
editor Dave
Inhuman
Posts: 904
Joined: Mon Mar 10, 2008 6:40 pm
Personal rank: Passionate SP Mapper
Location: Germany/Bavaria
Contact:

Re: [INFO] Beta-Testers

Post by editor Dave »

Creavion wrote: Plz, a little bit more pessimism/realism
Well, I thought about leaving it out but a bit of optimism doesn't hurt :)
Image
10-Year Anniversary on Jun 08, 2019.
User avatar
papercoffee
Godlike
Posts: 10441
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: [INFO] Beta-Testers

Post by papercoffee »

Woooooohooooooo .......Yes ....and my Internet is back.
Now I'll play planty of UT and build maps as warm up for the SDK. *joy*
User avatar
Shadow
Masterful
Posts: 743
Joined: Tue Jan 29, 2008 12:00 am
Personal rank: Mad Carpenter
Location: Germany
Contact:

Re: [INFO] Beta-Testers

Post by Shadow »

Small Update:

Unfortunately I can't show a new pic of the current X-Menu Build, the core-DLL functionality is currently undergoing final maintenance, testing the workflow between C++ and UScript, this will finished the work on the Core Package (for now).

However I'd like to shed some light on what I'm working now:

- A text-file API, read/write text from a text file, supports custom folders and pathing, for complex conversation systems storing massive amounts of text externally (which might exceed the capability of *.int and *.ini files)

- An image-file API, something like my own Canvas, but based on external files like Bmp, Jpg, Gif - it's currently used for replacing the old "Loading..." - Blue-Loadscreen with Custom Loadscreens (!), I hope to extend the limited functionality of the old canvas, like having rotating icons and such (that are not based on meshes) but I don't think this will be in the first internal beta

- the main Class sdkObject.uc has been updated again (is now abstract, transient, native and config), containing 165 new (!) Functions and 2 new operators, 90 % of UDK-build object-functions are available now + some not even available in UDK

- functions of the sdkCanvasUtil.uc (native, abstract) are transfered to native code, already transfered 5 functions
- further X-Menu development, finishing the first complete framework build and concept soon (hopefully this week)
- published 2 of 3 Native Coding Tutorials for the UTSurvivor Forums

After all this I go back to level-design and gameplay specific coding, I want to implement my new interpolation systems into a new mover, a mover that doesn't need keyframes and moves mostly indipendently.

As you can see I'm always working simultaneously on multiple features, it never gets boring :confused2: :ironic2:

Can't await the 31.03 btw, finally showing real results someone can test satisfies me.
Image
User avatar
Sp0ngeb0b
Adept
Posts: 376
Joined: Wed Feb 13, 2008 9:16 pm
Location: Cologne
Contact:

Re: [INFO] Beta-Testers

Post by Sp0ngeb0b »

Damn, i cant wait for this! :)

*Doesn't this belong into the Development Journal forum?*
Website, Forum & UTStats

Image
******************************************************************************
Nexgen Server Controller || My plugins & mods on GitHub
******************************************************************************
User avatar
Shadow
Masterful
Posts: 743
Joined: Tue Jan 29, 2008 12:00 am
Personal rank: Mad Carpenter
Location: Germany
Contact:

Re: [INFO] Beta-Testers

Post by Shadow »

Yap.. I actually wanted to post that in the dev thread.. omg.. (copying to right thread)
Image
Post Reply