Dynamic movable shadows.

Dynamic movable shadows.

Postby Daewon » Sat Jan 16, 2010 6:11 pm

I got idea how to create moving shadows in high quality (Unreal Engine 1).
so I thought. put a circle, with 360 triggerLights
and switch with makrodispatcher (1000 event slots) :roll:
you can see it here: http://www.youtube.com/watch?v=VrMBLLjU ... re=channel

otherwise, I would like to ask, can be create realtime dynamic movable shadows in UT SDK?
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Re: Dynamic movable shadows.

Postby Creavion » Sat Jan 16, 2010 6:24 pm

Uh... this looks insane :confused2:
Never expected something like this would be possible. perfo?
360 Triggerlights sound like a lot of work.
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Re: Dynamic movable shadows.

Postby Daewon » Sat Jan 16, 2010 6:55 pm

Creavion wrote:Uh... this looks insane :confused2:
Never expected something like this would be possible. perfo?
360 Triggerlights sound like a lot of work.


indeed, in a circle 360 trigger lights (1 ° = 1 light), in the editor I can not select dynamic lighting on viewport (otherwise crash). all the lights are off (but with toggles), and in the game as it switches to (max active 2, switch off and switch on). yes, yes is not very good and practical .. but I was just thinking and created it :lol:
lot of work? maked in one day, few hours..
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Re: Dynamic movable shadows.

Postby Raynor » Sat Jan 16, 2010 8:05 pm

Looks awesome.
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Re: Dynamic movable shadows.

Postby [did]Madis » Sat Jan 16, 2010 9:16 pm

I just watched the whole video with my mouth wide open.

Jaw-dropping.

Probably not that practical in gameplay maps, but could be used for some awesome effects in cutscenes/transitions etc.
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Re: Dynamic movable shadows.

Postby Creavion » Sat Jan 16, 2010 10:14 pm

If this all would be not that much work .. it would be pretty neat for sp maps
bzw moved thread because of this
Daewon wrote:otherwise, I would like to ask, can be create realtime dynamic movable shadows in UT SDK?


Just wanna mention it
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Re: Dynamic movable shadows.

Postby Shadow » Sun Jan 17, 2010 12:20 pm

The idea is smart, yes, but it the fact that its to less flexible and needs hours of work makes it very uncomfortable, other than that, except the question, what does it has to do with the SDK ??

question: dynamic shadows are planned partially already implemented
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Re: Dynamic movable shadows.

Postby TheDane » Sun Jan 17, 2010 9:23 pm

i used this kind of effect in a map of mine once, but that was just attaching a lightsource to a moving (invisible) actor .. it looks very simular and is easy to create.

However your idea needs a lot more work, if it where to be usefull for mappers you should code a new type of light to place in the map with these configs:

1. Lightadius (how far away from the "mother" light ,which doesn't shine itself, do you want the new triggered lights to be placed)
2. NumLightPer360 (how many triggered lights to spawn in the surrounding circle)
3. Yaw, Pitch & Roll (so you can "allign" it to whatever you wish)
4. X,Y drawscale (so you can make the circle "egg" shaped if needed)

just a fast thought of turning it usefull for the mapper :) as hw wont place 360 lights that often i guess?
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Re: Dynamic movable shadows.

Postby Slave » Tue Jan 19, 2010 2:39 am

Nice one there. That makes me have a lot of ideas.

Great job. Keep working.
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Re: Dynamic movable shadows.

Postby robin13 » Fri Jan 22, 2010 3:26 pm

first of all :gj: (now go do something with ur life),second of all. when i clicked ur link i also found this http://www.youtube.com/watch?v=7l3LfBHbBns
shadow,got any intensions to add water like that in your SDK? (BTW:work on sdk goes fast these days i noticed)
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Re: Dynamic movable shadows.

Postby Shadow » Fri Jan 22, 2010 6:07 pm

robin13 wrote:first of all :gj: (now go do something with ur life),second of all. when i clicked ur link i also found this http://www.youtube.com/watch?v=7l3LfBHbBns
shadow,got any intensions to add water like that in your SDK? (BTW:work on sdk goes fast these days i noticed)

Daewon (author of the "Dynamic Water") simply used different loop-animated multi-polygonal sheetmeshes, nothing dynamic here, simply animated sheet meshes.
As for me I try to implement (already being occupied with it) real Vertex Shader Water...

Oh and thanks that you notice how well the SDK progressed, doing my best, this thingy has to finished after nearly 2 years.
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Re: Dynamic movable shadows.

Postby Daewon » Sat Jan 23, 2010 9:46 am

Shadow wrote:
robin13 wrote:first of all :gj: (now go do something with ur life),second of all. when i clicked ur link i also found this http://www.youtube.com/watch?v=7l3LfBHbBns
shadow,got any intensions to add water like that in your SDK? (BTW:work on sdk goes fast these days i noticed)

Daewon (author of the "Dynamic Water") simply used different loop-animated multi-polygonal sheetmeshes, nothing dynamic here, simply animated sheet meshes.
As for me I try to implement (already being occupied with it) real Vertex Shader Water...

Oh and thanks that you notice how well the SDK progressed, doing my best, this thingy has to finished after nearly 2 years.

yes they are only Mesh created in milkshape (the same as the flag), only the waves are animated so that could be linked (Tiled).
but it is not perfect, need more keyframes and it is not 100% tiled.
Currently I am working on a map, so I refrained from it..
DynamicWater 1.0b_FREE: http://daewon.ic.cz/DynamicWater_v1.0b_FREE.zip
alternative link: http://www.filefront.com/15411685/Dynam ... b_FREE.zip
Last edited by Daewon on Sat Jan 23, 2010 9:32 pm, edited 3 times in total.
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Re: Dynamic movable shadows.

Postby Creavion » Sat Jan 23, 2010 10:30 am

Well good "Fluid Surface" clone. :tongue:

It admit, I could have used something like that for my Kamah.


edit: is that now allowed to use (for credits of course) or not? Your readme is slightly irritating...
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Re: Dynamic movable shadows.

Postby UT99.org » Sat Jan 23, 2010 1:30 pm

medor wrote:
Publishing, editing and dissemination of files or parts thereof
without the written consent of the owner of files is FORBIDDEN!


Can i upload it here ? http://unrealtournament.99.free.fr/utfi ... eveloping/
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Re: Dynamic movable shadows.

Postby Daewon » Sat Jan 23, 2010 7:09 pm

Creavion wrote:Well good "Fluid Surface" clone. :tongue:

It admit, I could have used something like that for my Kamah.


edit: is that now allowed to use (for credits of course) or not? Your readme is slightly irritating...

Now it's FREE for all :wink:

medor wrote:
Publishing, editing and dissemination of files or parts thereof
without the written consent of the owner of files is FORBIDDEN!


Can i upload it here ? http://unrealtournament.99.free.fr/utfi ... eveloping/

Yes, upload this http://daewon.ic.cz/DynamicWater_v1.0b_FREE.zip
Last edited by Daewon on Sat Jan 23, 2010 9:25 pm, edited 1 time in total.
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