Creating A Landscape Tutorial
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Creating A Landscape Tutorial
What title says. Extremely useful for beginners. Relatively useful for some good mappers out there as well. For the next tutorial Im actually going to use natural voiceovers instead of crappy comments.
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Re: Creating A Landscape Tutorial
Awesome tutourial. When I first made a cave like that I forgot about making a huge ass brush and deintersecting everything. I started having some serious headaches around the 20th vertex edit. Then rebuild and BAM, nice sexy walls that shouldn't be there.
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Re: Creating A Landscape Tutorial
after this ...I think I can do it.
This is a very cool tutorial.
Thank you.
This is a very cool tutorial.
Thank you.
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Re: Creating A Landscape Tutorial
Good tutorial ! Just one little note: the directlink isn't working correctly.
Re: Creating A Landscape Tutorial
Bot40 also has a very nice written tutorial on the subject that I think the video (and other mappers) could benefit from.
For example, if you edit the RBB verticies rather then subtract it first, you won't have to rebuild geometry each time to see changes, and even though he does terrain in a different way (using the terrain brush builder) some of the tricks he uses are really nice. For example:
For example, if you edit the RBB verticies rather then subtract it first, you won't have to rebuild geometry each time to see changes, and even though he does terrain in a different way (using the terrain brush builder) some of the tricks he uses are really nice. For example:
Nice video though man, I hope you can share other things with us in glorious movie formatNow hold down ALT and both mouse buttons at the same time. Dragging upwards will move the vertex up, and dragging to the side will move the vertex accross the 3D view. It always moves exactly along the axis so don't worry about it moving off the grid! In the pic I moved the vertex up and left!
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Re: Creating A Landscape Tutorial
Thanks everyone !
@NinjaNali - Yep I know about that method as well; however, I prefer to use the one I have used in this tutorial - i.e. work with actual subtracted/added brush rather than builder brush which you can mess up and lose if you are not careful enough... which I am not. In addition, I think Bot 40's way of moving vertices isn't that effective in tessellated cubes method - wireframe of that brush is just coo compilcated to figure out what's what.
@NinjaNali - Yep I know about that method as well; however, I prefer to use the one I have used in this tutorial - i.e. work with actual subtracted/added brush rather than builder brush which you can mess up and lose if you are not careful enough... which I am not. In addition, I think Bot 40's way of moving vertices isn't that effective in tessellated cubes method - wireframe of that brush is just coo compilcated to figure out what's what.
Re: Creating A Landscape Tutorial
Nice tutorial.
A few days ago I was wondering how you managed to align the textures of the caves in DM-FoT-MetalWrath and you just used this technique!
A few days ago I was wondering how you managed to align the textures of the caves in DM-FoT-MetalWrath and you just used this technique!
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Re: Creating A Landscape Tutorial
How am I able to select a single vertex???
I'm only able to selekt all vertexes in a line... and this didn't look like the tutorial cave... help!
I'm only able to selekt all vertexes in a line... and this didn't look like the tutorial cave... help!
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Re: Creating A Landscape Tutorial
Something tells me I should publish actual vertex editing part. I don't usually select 1 vertex, I select a set of vertices from TOP view an manipulate those and then I do the same from the side view. By the time you have that done, you will be able to select separate verteces and move them around.
I will shoot another tut on that matter.
I will shoot another tut on that matter.
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Re: Creating A Landscape Tutorial
Ah ok ...I see.
This make sense.
I was accustomed to the vertex editing in the valve-hammer editor.
It is very easy and comfortable.
but you have to outsmart the hammer editor because it can't build tessellated cubes.
This make sense.
I was accustomed to the vertex editing in the valve-hammer editor.
It is very easy and comfortable.
but you have to outsmart the hammer editor because it can't build tessellated cubes.
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Re: Creating A Landscape Tutorial
Are we talking about GoldSource editor? HL2 Source has displacements so using this method is a bit useless over there.
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Re: Creating A Landscape Tutorial
Yes the hl1 and counterstrike1 hammer... some things are better but on other hand there are many things I don't like on the hammer editor.
As an example light setting.
As an example light setting.
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Re: Creating A Landscape Tutorial
I used to make caves from spheres and pyramids, brush by brush...Well, until THIS!
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