Still experiencing the speed-up bug

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Dr.Flay
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Re: Still experiencing the speed-up bug

Post by Dr.Flay »

Useful info on fixes for UTs timing, can be found on this thread about the multicore fix for v451.
There are suggestions in the thread that cover all versions of UT, as the "fixed" version has it's own issues.
http://www.unrealadmin.org/forums/showt ... hp?t=29759
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Re: Still experiencing the speed-up bug

Post by Hermskii »

Go to the screen saver or power section (in win XP they are both the same but find the power scheme and set it to "always on". That pretty much fixes all of the time. Try that and if it still happens do the multiprocessor fix if that is what you have.
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Re: Still experiencing the speed-up bug

Post by EvilGrins »

I'm glad I found this thread cuz I was about to write one.

Much of the advice herein I've used... and it corrected the problem, for a day or so. It took a bit after that to note the one common factor to all of this.

I never had these massive slow downs / excessive speed ups before I started editing maps. Not so much going into UnrealEd, cuz I did that before I started editing maps with no notable difference. However, the more maps I work on, and the extent to which I work on them, seems to have a drastic effect on game speed.

I don't know why.

Usually the game it slow, or real slow, and exiting out and going back in fixes it. Or it causes it to speed up to a point far too fast to play, I've tried but the entire game is a colorful streak. After the speed and exits and restarts, it gets back to normal.

Still, for all of you that have these speed issues... how much do you usually edit/make stuff with UnrealEd?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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iloveut99
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Re: Still experiencing the speed-up bug

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Saya-chan
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Re: Still experiencing the speed-up bug

Post by Saya-chan »

I'm just having this bug on Linux. I tried that custom launcher thingy but it still doesn't work. I get like >1000 FPS in some parts and UT starts running at an insane speed.
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Re: Still experiencing the speed-up bug

Post by UT99.org »

medor wrote:set a limit in the render settings

FrameRateLimit=
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Re: Still experiencing the speed-up bug

Post by Saya-chan »

medor wrote:set a limit in the render settings

FrameRateLimit=
The linux opengl renderer doesn't have that option, but I have found a way to cap FPS. This is the script I use for launching the game, you don't really need all of the commands:

Code: Select all

#!/bin/bash
export __GL_FSAA_MODE=5 # Enable 4x MSAA
export __GL_LOG_MAX_ANISO=4 # Set max Anisotropy to 16x
export __GL_SYNC_TO_VBLANK=1 # Enable VSync (This also limits framerate to 60FPS max... or another value depending on your screen refresh rate)
export SDL_VIDEO_FULLSCREEN_HEAD=0 # This is supposed to make fullscreen cover ONLY one of my two monitors, but in this game it doesn't work for some reason
aoss ut # Launch ut with the ALSA OSS wrapper
Those first three environment variables seem to be for the official nvidia drivers only, though.
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Re: Still experiencing the speed-up bug

Post by UT99.org »

medor wrote:add it for try


[OpenGLDrv.OpenGLRenderDevice]
FrameRateLimit=10 for see

90 to 150 is ok
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Saya-chan
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Re: Still experiencing the speed-up bug

Post by Saya-chan »

medor wrote:add it for try


[OpenGLDrv.OpenGLRenderDevice]
FrameRateLimit=10 for see

90 to 150 is ok
I tried, it didn't work, really.
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Re: Still experiencing the speed-up bug

Post by UT99.org »

medor wrote:it works or not but not half


use "fraps" to the concrete and not feeling work not work (same place same map)
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Re: Still experiencing the speed-up bug

Post by Saya-chan »

Silly medor. I'm on Linux. I can't do any of the things you tell me. :P
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Re: Still experiencing the speed-up bug

Post by UT99.org »

medor wrote:google can with a minimum of wanting http://gizmothunder.blogspot.com/2006/0 ... linux.html
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