Collab Mapping #01 Phase 1/3

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editor Dave
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

Looking at your part it made me think why I don't have that imagination...
Good job :tu:
But I must agree with Renegade: if you add some cyan trims it will fit much better in my two parts.
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LeviKOS
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Re: Collab Mapping #01 Phase 1/3

Post by LeviKOS »

May I contribute with a room? I wanted to map for this before, so do I still have time?
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

Sure, why not? But consider that these were all taken already:
http://www.ut99.org/viewtopic.php?p=23549#p23549 (finished in unofficial [collabmap11])
http://www.ut99.org/viewtopic.php?p=23424#p23424
http://www.ut99.org/viewtopic.php?p=23428#p23428
http://www.ut99.org/viewtopic.php?p=23433#p23433
http://www.ut99.org/viewtopic.php?p=23442#p23442 (finished in unofficial [collabmap11], see link below)
http://www.ut99.org/viewtopic.php?p=23602#p23602 (the two exits in the background of the second picture/ You can download the newest unofficial version from this post [collabmap11])

I showed all replaceMe rooms which were taken from the mappers since the latest officially merged version by Myth (untitled 9, you can download it from the first page).
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LeviKOS
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Re: Collab Mapping #01 Phase 1/3

Post by LeviKOS »

I will take the last door from renegade's room.
Just another question: is it allowed to mylevel custom textures?
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Re: Collab Mapping #01 Phase 1/3

Post by Renegade »

LeviKOS wrote:I will take the last door from renegade's room.
Just another question: is it allowed to mylevel custom textures?
Yes, I used a few in mine and the skybox is pretty much all myleveled.

@Forum:
Assuming LeviKOS will close up the rest of my room, There are three remaining issues (the way I see it) with closing up this map before we hit Phase II.

ONE:
I was planning on expanding Daves Room, but I know GEN is building a techy cave thing to connect with my and filipes parts.
Will it close or interfere with Daves part?
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TWO:
The other door in Dave's temple really has no room left to expand because papers room is directly beneath.
Should I just close this up?
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THREE:
I know myth took the door on the left, but how are we going to get players back up? :???:
I think a teleporter would work nicely here. The other could be in the room LeviKOS has proposed in my room.
I can expand on the right side to allow for this.
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

i can create *sigh* a cave downwards? So we dont need to use teleporters
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Re: Collab Mapping #01 Phase 1/3

Post by Renegade »

GenMoKai wrote:i can create *sigh* a cave downwards? So we dont need to use teleporters
That would be a big drop. But, if you're up to it. I don't see why not.
I think I'm the only one who likes teleporters :shock:
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

Renegade wrote: TWO:
The other door in Dave's temple really has no room left to expand because papers room is directly beneath.
Should I just close this up?
I'd like to see these two parts combined nicely by you :o
@ONE: Let's wait what GenMoKai pulls out of a his hat.
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Re: Collab Mapping #01 Phase 1/3

Post by LeviKOS »

I might use the teleporter in my room, otherwise the room will be kinda isolated to the rest of the map. Someone else will have to use the teleporter.
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Re: Collab Mapping #01 Phase 1/3

Post by --=PsyXandeR=-- »

I will use teleporter in my room if you need to.
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

Renegade wrote: TWO:
The other door in Dave's temple really has no room left to expand because papers room is directly beneath.
Should I just close this up?
http://i47.tinypic.com/a3uiq.jpg
If you want to... a lift with grates invade the temple. To place this industrial ugliness, was a holy statue excavated
Whaddayathink?

Or should I do it?
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

hmm... big change in themes i gues, but its worth to try
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Re: Collab Mapping #01 Phase 1/3

Post by Renegade »

I'm going to try something in the area I posted on TWO.
A dirty tech theme (7B style)
So for now, I call that section 8)

As for the teleporter, one goes in LeviKOS's room, one goes in Gen's giant drop.
It's the only way to get out of there without a huge lift or ramp.
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

@ myth

you already been merging all the maps together? With filipe's part? Cause i want to start with my gigantic cave part. I want to try to connect everything together with a big cave...

@ all

Mayby an idea to create a ''secret'' part/room with all the authors names/pictures/signatures or whatever in it? (like your favorite character/skin with your nickname above it)
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

GenMoKai wrote: Mayby an idea to create a ''secret'' part/room with all the authors names/pictures/signatures or whatever in it? (like your favorite character/skin with your nickname above it)
Yeah, I'd like to promote my band ^^
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