Collab Mapping #01 Phase 1/3

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Creavion
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Built by Gen, not my fault :tongue:

BTW: Myth, feel free to fix that floating crate bug for me (nice way to say "I am to lazy to do this by myself", j/k), since you are the merging guy behind the project.
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Re: Collab Mapping #01 Phase 1/3

Post by Renegade »

@Madis: Thanks for the advice. :tu:
@All: Is it safe to assume that everyone has sgtech and richrig texture sets installed? I think MyLeveling it all would be an
overwhelming process as far as I am. :?
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Creavion
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

SGTech comes with a bonuspack and richrig is already THAT standard, no need for myleveling.
About to be non-active
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Why do I leave? click here
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Thanks to those who visibly supported me until/at the end!
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GenMoKai
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

Creavion wrote:Built by Gen, not my fault :tongue:
Always blame me :( But i think what is the problem of that, take a look at "brush378" of my part of the cave. It should be in placed Order->Last (maybe change it to semi-solid) then it should be solved
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editor Dave
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

I've finished my part! But one question considering Special Events: When a sound which is triggered by one player should be played only for this one player, do I have to set "PlayersPlaySoundEffect" or "PlaySoundEffect"?

Here are screenies and the map:
's Part2.png
's Part1.png
Any volunteer to connect the modern and the ancient building nicely? :lol2:

EDIT: I didn't realize before that the light actors were placed that wrong. So here's a better version.
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GenMoKai
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

:shock: *STUNNING*

DAMN! nice done :D but i want to take that part! To connect them (im used to use 2 themes or more)

EDIT:

Owke... it will be a hard one i see... very narrow space, i wait when someone is done with that connection below
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

Creavion wrote:SGTech comes with a bonuspack and richrig is already THAT standard, no need for myleveling.
I don't have richrig ...its a fresh installed UT-goty. With all bonus-packs but no richrig. :(

@ Dave
very cool ...I'll test the map later. but what I can see ....phat!! :tu:

@ Gen
Wait for my part ....it looks like my new section is right beneath Dave's temple.
Maybe you can use it...
I DL Dave's map-status and merge my section in it.
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

I admit my mind must have been absent when I built that part... But we all love challenges, don't we? :D

Good luck, papercoffee :tu:
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Creavion
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

dave.. looks good but you make life miserable for the poor guy who tries to connect your part with papers second one later^^.



edit:
papercoffee wrote:
Creavion wrote:SGTech comes with a bonuspack and richrig is already THAT standard, no need for myleveling.
I don't have richrig ...its a fresh installed UT-goty. With all bonus-packs but no richrig. :(
richrig.zip
The package will be included into the zip archive - if requiered, but myleveling is a bad idea.

well I think myth has a lot of things to answer if he will show up next time. :tongue:
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About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Filipe
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Re: Collab Mapping #01 Phase 1/3

Post by Filipe »

can i be next? (i will show my spot later)
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

Creavion wrote:dave.. looks good but you make life miserable for the poor guy who tries to connect your part with papers second one later^^.
:loool: All GenMoKai's fault... he has start in his cave with the ancient entrance...
Wait ...HE want to connect the underground mine-factory style with this temple style.
Good luck Gen ... :mrgreen:

EDIT----------------------------

thx Creavion ...I download it at home.
Last edited by papercoffee on Tue May 25, 2010 10:38 am, edited 1 time in total.
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editor Dave
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

Filipe wrote:can i be next? (i will show my spot later)
You don't need to ask, just say which spot you'll take, be sure noone else has chosen it before and start mapping ;)
Last edited by editor Dave on Tue May 25, 2010 10:47 am, edited 1 time in total.
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GenMoKai
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

Owke... i take these 2 parts...

1 = My own messed up thing i cause of my ancient theme and dave's build up :( So i must solve it (i wait after paper is done with his part)

2 = Really nice coollu yoolly woolly roolly <insert letter>=oolly idea :D So its mine!
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EAT THOSE FRIGGIN BANANAS !!!!!
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Creavion
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

For later
Music: Lock (sounds relaxing, not to boring, can be heared over a longer game time)
Mapname: UT99org (since its a community map)
Gametype: Domination (game lacks with domination maps, map could be filled with up to 5 domination points in each map "corner" and in the layouts center, weapons could be placed somewhere else if requiered)

lol gen.. no your cave and your techy part were still ok... until the evil dave came up with his part .. jk.. but seriously.. this is really evil. :tongue:
I had already some problems with my connection part. But this is nothing compared to this situation here.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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editor Dave
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

I'm so sorry, I didn't realize that during mapping :oops:
Well, it's good that Gen has a nice idea to integrate my misplaced part with the rest of the map. Thanks :o
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10-Year Anniversary on Jun 08, 2019.