BTW: Myth, feel free to fix that floating crate bug for me (nice way to say "I am to lazy to do this by myself", j/k), since you are the merging guy behind the project.
Collab Mapping #01 Phase 1/3
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Creavion
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Re: Collab Mapping #01 Phase 1/3
Built by Gen, not my fault
BTW: Myth, feel free to fix that floating crate bug for me (nice way to say "I am to lazy to do this by myself", j/k), since you are the merging guy behind the project.
BTW: Myth, feel free to fix that floating crate bug for me (nice way to say "I am to lazy to do this by myself", j/k), since you are the merging guy behind the project.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Renegade
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- Personal rank: Vigilante
- Location: Atlanta, Georgia
Re: Collab Mapping #01 Phase 1/3
@Madis: Thanks for the advice.
@All: Is it safe to assume that everyone has sgtech and richrig texture sets installed? I think MyLeveling it all would be an
overwhelming process as far as I am.
@All: Is it safe to assume that everyone has sgtech and richrig texture sets installed? I think MyLeveling it all would be an
overwhelming process as far as I am.
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Creavion
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Re: Collab Mapping #01 Phase 1/3
SGTech comes with a bonuspack and richrig is already THAT standard, no need for myleveling.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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GenMoKai
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Re: Collab Mapping #01 Phase 1/3
Always blame meCreavion wrote:Built by Gen, not my fault![]()

EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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editor Dave
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Re: Collab Mapping #01 Phase 1/3
I've finished my part! But one question considering Special Events: When a sound which is triggered by one player should be played only for this one player, do I have to set "PlayersPlaySoundEffect" or "PlaySoundEffect"?
Here are screenies and the map:
Any volunteer to connect the modern and the ancient building nicely?
EDIT: I didn't realize before that the light actors were placed that wrong. So here's a better version.
Here are screenies and the map:
Any volunteer to connect the modern and the ancient building nicely?
EDIT: I didn't realize before that the light actors were placed that wrong. So here's a better version.
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10-Year Anniversary on Jun 08, 2019.
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GenMoKai
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Re: Collab Mapping #01 Phase 1/3
DAMN! nice done
EDIT:
Owke... it will be a hard one i see... very narrow space, i wait when someone is done with that connection below

EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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papercoffee
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- Location: Cologne, the city with the big cathedral.
Re: Collab Mapping #01 Phase 1/3
I don't have richrig ...its a fresh installed UT-goty. With all bonus-packs but no richrig.Creavion wrote:SGTech comes with a bonuspack and richrig is already THAT standard, no need for myleveling.
@ Dave
very cool ...I'll test the map later. but what I can see ....phat!!
@ Gen
Wait for my part ....it looks like my new section is right beneath Dave's temple.
Maybe you can use it...
I DL Dave's map-status and merge my section in it.
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editor Dave
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Re: Collab Mapping #01 Phase 1/3
I admit my mind must have been absent when I built that part... But we all love challenges, don't we? 
Good luck, papercoffee
Good luck, papercoffee

10-Year Anniversary on Jun 08, 2019.
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Creavion
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Re: Collab Mapping #01 Phase 1/3
dave.. looks good but you make life miserable for the poor guy who tries to connect your part with papers second one later^^.
edit:
well I think myth has a lot of things to answer if he will show up next time.
edit:
The package will be included into the zip archive - if requiered, but myleveling is a bad idea.papercoffee wrote:I don't have richrig ...its a fresh installed UT-goty. With all bonus-packs but no richrig.Creavion wrote:SGTech comes with a bonuspack and richrig is already THAT standard, no need for myleveling.![]()
well I think myth has a lot of things to answer if he will show up next time.
You do not have the required permissions to view the files attached to this post.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Filipe
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papercoffee
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Re: Collab Mapping #01 Phase 1/3
Creavion wrote:dave.. looks good but you make life miserable for the poor guy who tries to connect your part with papers second one later^^.
All GenMoKai's fault... he has start in his cave with the ancient entrance...Wait ...HE want to connect the underground mine-factory style with this temple style.
Good luck Gen ...
EDIT----------------------------
thx Creavion ...I download it at home.
Last edited by papercoffee on Tue May 25, 2010 10:38 am, edited 1 time in total.
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editor Dave
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Re: Collab Mapping #01 Phase 1/3
You don't need to ask, just say which spot you'll take, be sure noone else has chosen it before and start mappingFilipe wrote:can i be next? (i will show my spot later)
Last edited by editor Dave on Tue May 25, 2010 10:47 am, edited 1 time in total.

10-Year Anniversary on Jun 08, 2019.
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GenMoKai
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Re: Collab Mapping #01 Phase 1/3
Owke... i take these 2 parts...
1 = My own messed up thing i cause of my ancient theme and dave's build up
So i must solve it (i wait after paper is done with his part)
2 = Really nice coollu yoolly woolly roolly <insert letter>=oolly idea
So its mine!
1 = My own messed up thing i cause of my ancient theme and dave's build up
2 = Really nice coollu yoolly woolly roolly <insert letter>=oolly idea
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EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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Creavion
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Re: Collab Mapping #01 Phase 1/3
For later
lol gen.. no your cave and your techy part were still ok... until the evil dave came up with his part .. jk.. but seriously.. this is really evil.
I had already some problems with my connection part. But this is nothing compared to this situation here.
Music: Lock (sounds relaxing, not to boring, can be heared over a longer game time)
Mapname: UT99org (since its a community map)
Gametype: Domination (game lacks with domination maps, map could be filled with up to 5 domination points in each map "corner" and in the layouts center, weapons could be placed somewhere else if requiered)
lol gen.. no your cave and your techy part were still ok... until the evil dave came up with his part .. jk.. but seriously.. this is really evil.
I had already some problems with my connection part. But this is nothing compared to this situation here.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
-
editor Dave
- Inhuman
- Posts: 904
- Joined: Mon Mar 10, 2008 6:40 pm
- Personal rank: Passionate SP Mapper
- Location: Germany/Bavaria
Re: Collab Mapping #01 Phase 1/3
I'm so sorry, I didn't realize that during mapping
Well, it's good that Gen has a nice idea to integrate my misplaced part with the rest of the map. Thanks
Well, it's good that Gen has a nice idea to integrate my misplaced part with the rest of the map. Thanks

10-Year Anniversary on Jun 08, 2019.
