You can't do much about those cuts. That's what happens when you make those cylinder zone.
Keep working on it. And you might want to add more replace me bruhes and connect it to what Renegade is building.
Collab Mapping #01 Phase 1/3
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Re: Collab Mapping #01 Phase 1/3
Last edited by Myth on Sat May 22, 2010 12:15 pm, edited 1 time in total.
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Re: Collab Mapping #01 Phase 1/3
I'll do it ...SirMyth wrote:You can't do much about those cuts. That's what happens when you make those cylinder zone.
Keep working on it. And you might want to add more replace me bruhes and connect it to what Renegade is building.
@ Renegade
Where do you build your part?
http://www.ut99.org/download/file.php?id=1427&t=1 <= my section with the ring jumpevator
Where should I place the other "replace me" brush?
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Re: Collab Mapping #01 Phase 1/3
If someone tells me how to add flares to the lights like you have to your part i will the next time i choose a room.Myth wrote:You can't do much about those cuts. That's what happens when you make those cylinder zone.
Keep working on it. And you might want to add more replace me bruhes and connect it to what Renegade is building.
Also:
Or feel free to add them. it's np
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Re: Collab Mapping #01 Phase 1/3
@papercoffe: http://www.ut99.org/viewtopic.php?f=5&t=2683&start=24
@Whitey:
Select a light. Goto it's properties.
Set the flare texture at Display>Skin
Then set Lighting>bCorona true
You have to hit the rebuild button.
The flare gets auto colored by the light color. You can also adjust its size whit Display>DrawScale
@Whitey:
Select a light. Goto it's properties.
Set the flare texture at Display>Skin
Then set Lighting>bCorona true
You have to hit the rebuild button.
The flare gets auto colored by the light color. You can also adjust its size whit Display>DrawScale
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Re: Collab Mapping #01 Phase 1/3
Cheers man, just tried it out.
i'll choose a section once theres an updated link of the map. Once papercoffee is done etc etc.
i'll choose a section once theres an updated link of the map. Once papercoffee is done etc etc.
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Re: Collab Mapping #01 Phase 1/3
Ok I'll place another 2 "replace me" brushes so my section is not a dead end...
Edit--------------------------------
One will be a ventilation shaft ...what you think about it?
Creavion I copy your Vent-shaft ... ok?
Edit--------------------------------
One will be a ventilation shaft ...what you think about it?
Creavion I copy your Vent-shaft ... ok?
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Re: Collab Mapping #01 Phase 1/3
Don't kill me Myth, I mentioned in my previous post that I switched my room to branch off the two exits in Whitey's room on the pic you last posted.
It's a corner room with exits pointing towards papercoffees room and the other exit in Whitey's. Screenshots tonight. Promise.
It's a corner room with exits pointing towards papercoffees room and the other exit in Whitey's. Screenshots tonight. Promise.
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Re: Collab Mapping #01 Phase 1/3
@paper: yes, yes.. you dont need to ask. I mean.. thats OUR map.^^
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My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
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What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: Collab Mapping #01 Phase 1/3
@Renegade: Ok, I thought you were taking the upper one... Or are you taking all 3 of them?
God you guys have occupied all the brushes... What should I do?
I have made a basic 3 layer skybox. Ok, maybe my skyboxes are anything but basic.
Colors can be tweaked by changing 2 lights. (and optinally a texture that give the sky gradient color) I've been thinking If I want 100% realistic clouds I need 4 layers and that stresses low end gpu's which unfortunately many laptops have.
God you guys have occupied all the brushes... What should I do?
I have made a basic 3 layer skybox. Ok, maybe my skyboxes are anything but basic.
Colors can be tweaked by changing 2 lights. (and optinally a texture that give the sky gradient color) I've been thinking If I want 100% realistic clouds I need 4 layers and that stresses low end gpu's which unfortunately many laptops have.
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Re: Collab Mapping #01 Phase 1/3
@ myth: When do you merge the maps agian ?
@ All
@ All
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EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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Re: Collab Mapping #01 Phase 1/3
lol Gen... it's yours... we don't want it.
I'll merge when I get the skybox working or when somebody posts something new and mostly finished.
Currently my sky crashed the map. It uses custom textures and It wasn't imported properly and then UED2 bullshit. Whenever I look at it it crashes. In direct3d mode it looks fuuked up. In game it's INVISIBLE and I've already accidentally fallen asleep today, it's getting late, and tomorrow is one big day. So yeah, l8ters.
I'll merge when I get the skybox working or when somebody posts something new and mostly finished.
Currently my sky crashed the map. It uses custom textures and It wasn't imported properly and then UED2 bullshit. Whenever I look at it it crashes. In direct3d mode it looks fuuked up. In game it's INVISIBLE and I've already accidentally fallen asleep today, it's getting late, and tomorrow is one big day. So yeah, l8ters.
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Re: Collab Mapping #01 Phase 1/3
Meh... i gues i made my cave a bit to big (IT isnt finished yet, but now you guys know how much space im using...
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EAT THOSE FRIGGIN BANANAS !!!!!
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Re: Collab Mapping #01 Phase 1/3
@ Gen
Hm? ...don't know if it is too big ...
Aham ...MY PART IS FINISHED !!!!
screen shots later....
@ Myth
...how about you take the upper part and connect my section and your first room?
Hm? ...don't know if it is too big ...
Aham ...MY PART IS FINISHED !!!!
I have connected Whitey's room and mine ...Between there wasn't enough space for another room. So ...you do it right.Renegade wrote:Don't kill me Myth, I mentioned in my previous post that I switched my room to branch off the two exits in Whitey's room on the pic you last posted.
It's a corner room with exits pointing towards papercoffees room and the other exit in Whitey's. Screenshots tonight. Promise.
screen shots later....
@ Myth
...how about you take the upper part and connect my section and your first room?
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Re: Collab Mapping #01 Phase 1/3
Nice cave Gen, it would be a waste if it would not be accepted (:
Will check the current map later paper (school + linux lol...)
Will check the current map later paper (school + linux lol...)
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.