CTF-Perihelion ( WIP )
- --=PsyXandeR=--
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CTF-Perihelion ( WIP )
This has been under development for a good year and a half. I am still not done with it but I think I am getting there. BSP is almost done - need to sort out some decorations but nothing too global.
Enjoy the screens.
Enjoy the screens.
- Creavion
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Re: CTF-Perihelion ( WIP )
I believe in you, you will get that done... one day.
Now seriously.. looks good.. dont know what to say else.
Now seriously.. looks good.. dont know what to say else.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
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My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- Renegade
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Re: CTF-Perihelion ( WIP )
Mmm. Kraden.
Not enough maps with that texture pallet.
The second screen looks great.
Can't wait to see it with lighting.
Not enough maps with that texture pallet.
The second screen looks great.
Can't wait to see it with lighting.
Re: CTF-Perihelion ( WIP )
looks cool
texturing needs some work though. everything is now brown with yellow.in the last screenshot , I think you should make the lower floor different from the ones
from the floor above
texturing needs some work though. everything is now brown with yellow.in the last screenshot , I think you should make the lower floor different from the ones
from the floor above
- --=PsyXandeR=--
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Re: CTF-Perihelion ( WIP )
Thanks guys!
@Rak - In that 3rd pic you don't exactly see 1st floor - only thee second and third. First one uses tiles. About colors - I don't really want to introduce something radical that will stand out.
@Rak - In that 3rd pic you don't exactly see 1st floor - only thee second and third. First one uses tiles. About colors - I don't really want to introduce something radical that will stand out.
- GenMoKai
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Re: CTF-Perihelion ( WIP )
nicely done, but you know what i already said about the map
EAT THOSE FRIGGIN BANANAS !!!!!
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- editor Dave
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Re: CTF-Perihelion ( WIP )
Great! There are some awesome ideas! Don't forget the skybox
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- Sergeant Todd
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Re: CTF-Perihelion ( WIP )
Agree with Renegade. I like that pallet also.Renegade wrote:Mmm. Kraden.
Not enough maps with that texture pallet.
The second screen looks great.
Can't wait to see it with lighting.
Sergeant Todd
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"I miss Olmos & BG, as a matter of frak'd!"
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"I miss Olmos & BG, as a matter of frak'd!"
- Hook
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Re: CTF-Perihelion ( WIP )
Yeah - Lookin good!
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Re: CTF-Perihelion ( WIP )
did someone call me?... oh wait...editor Dave wrote:Great! There are some awesome ideas! Don't forget the skybox
2nd shot has so many curves that it looks like the whole building is alive...
what if you make some of those creepy bsp animations?
ooooowwwwwwwwhhhhhhh nvm...Aalexanderrr wrote:I don't really want to introduce something radical that will stand out.
It looks really detailed. Unreal engine should have collapsed by now.
One suggestion (or something you may want to try out), don't use any of those high intensity small radius RED lights you always wanted to add instead add some blue ones. Perfect blue ones and not cyan, sky or aqua and don't dare going into the pink region.
- --=PsyXandeR=--
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Re: CTF-Perihelion ( WIP )
@Myth - No animations not only because I am lazy, but also because every time I build geometry editor decides to crash. Unreal engine is not far from collapsing at this point. Lights - well, this map is made for CTF so I guess I will use both red and blue in appropriate places to give player a sense of location and help navigation.
- --=PsyXandeR=--
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Re: CTF-Perihelion ( WIP )
One more for you guys. Finally started working on lighting. This room is pretty final I think although Im looking for feedback about lighting. Don't think those blueish lights are highlighted enough.
- Creavion
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Re: CTF-Perihelion ( WIP )
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- Feralidragon
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