CTF-Perihelion ( WIP )

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--=PsyXandeR=--
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CTF-Perihelion ( WIP )

Post by --=PsyXandeR=-- »

This has been under development for a good year and a half. I am still not done with it but I think I am getting there. :mrgreen: BSP is almost done - need to sort out some decorations but nothing too global.

Enjoy the screens. :tongue:
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PubPeri3.jpg
PubPeri2.jpg
PubPeri1.jpg
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Creavion
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Re: CTF-Perihelion ( WIP )

Post by Creavion »

I believe in you, you will get that done... one day. :tongue:

Now seriously.. looks good.. dont know what to say else.
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Re: CTF-Perihelion ( WIP )

Post by Renegade »

Mmm. Kraden.
Not enough maps with that texture pallet.
The second screen looks great.
Can't wait to see it with lighting.
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Re: CTF-Perihelion ( WIP )

Post by Rakiayn »

looks cool
texturing needs some work though. everything is now brown with yellow.in the last screenshot , I think you should make the lower floor different from the ones
from the floor above
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Re: CTF-Perihelion ( WIP )

Post by --=PsyXandeR=-- »

Thanks guys!
@Rak - In that 3rd pic you don't exactly see 1st floor - only thee second and third. First one uses tiles. :tongue: About colors - I don't really want to introduce something radical that will stand out.
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Re: CTF-Perihelion ( WIP )

Post by GenMoKai »

:tu: nicely done, but you know what i already said about the map
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Re: CTF-Perihelion ( WIP )

Post by editor Dave »

Great! There are some awesome ideas! Don't forget the skybox :tongue:
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Re: CTF-Perihelion ( WIP )

Post by Sergeant Todd »

Renegade wrote:Mmm. Kraden.
Not enough maps with that texture pallet.
The second screen looks great.
Can't wait to see it with lighting.
Agree with Renegade. I like that pallet also. :D
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Re: CTF-Perihelion ( WIP )

Post by Hook »

Yeah - Lookin good! :P
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Re: CTF-Perihelion ( WIP )

Post by Myth »

editor Dave wrote:Great! There are some awesome ideas! Don't forget the skybox :tongue:
did someone call me?... oh wait...

2nd shot has so many curves that it looks like the whole building is alive...
what if you make some of those creepy bsp animations?
Aalexanderrr wrote:I don't really want to introduce something radical that will stand out.
ooooowwwwwwwwhhhhhhh nvm...

It looks really detailed. Unreal engine should have collapsed by now.
One suggestion (or something you may want to try out), don't use any of those high intensity small radius RED lights you always wanted to add instead add some blue ones. Perfect blue ones and not cyan, sky or aqua and don't dare going into the pink region.
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Re: CTF-Perihelion ( WIP )

Post by --=PsyXandeR=-- »

@Myth - No animations not only because I am lazy, but also because every time I build geometry editor decides to crash. Unreal engine is not far from collapsing at this point. Lights - well, this map is made for CTF so I guess I will use both red and blue in appropriate places to give player a sense of location and help navigation.
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Re: CTF-Perihelion ( WIP )

Post by Filipe »

Locks REALLY nice!!
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Re: CTF-Perihelion ( WIP )

Post by --=PsyXandeR=-- »

One more for you guys. Finally started working on lighting. This room is pretty final I think although Im looking for feedback about lighting. Don't think those blueish lights are highlighted enough.
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Re: CTF-Perihelion ( WIP )

Post by Creavion »

:thuup:
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: CTF-Perihelion ( WIP )

Post by Feralidragon »

Creavion wrote: :thuup:
That an another :thuup: :thuup: :thuup:
:mrgreen:
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